Lwaxy
Cute but dangerous
Let me first say that, in most of my games, mage/wizard/sorcerer is basically the same. The normal public calls them either, not knowing or caring about the small differences. Sorcerers are bloodline based and get respective powers (even before PF introduced that big), mages get spontaneous insights into spells (as in suddenly KNOWING a spell) and wizards get better resource management, even without Vancian.
Now what WotC has come up with for the new "sorcerer" doesn't compute for me. It seems a subclass of sorcerer, or more something new entirely. I've tried to think up a better name for this new class, but am not creative right now, as it seems.
I'd not mind this new class, really. It's an interesting concept. But please don't call it sorcerer. It's just not. This is one of the things that might make a deal breaker for some people I know, and while I know I could just house rule it out - and definitely would as it is against everything I'd want - I'm just not sure if it is worth bothering with when I already have an established system. I rather add new 5e stuff I like to what I already have. And it makes me worry a lot about some of the other classes.
Please wizards, don't mess it up too much. Don't turn classes into totally different, unrecognizable things. A lot of us have established worlds were such things would never fit in, and even the official worlds don't compute for it.
None of the playtesters I want to run the next adventure with wants to be a sorcerer. Actually, one of my "always a sorcerer" players got a little panic attack over this. I have some who might do it if it would get another name that won't annoy them so if someone has suggestions..
Now what WotC has come up with for the new "sorcerer" doesn't compute for me. It seems a subclass of sorcerer, or more something new entirely. I've tried to think up a better name for this new class, but am not creative right now, as it seems.
I'd not mind this new class, really. It's an interesting concept. But please don't call it sorcerer. It's just not. This is one of the things that might make a deal breaker for some people I know, and while I know I could just house rule it out - and definitely would as it is against everything I'd want - I'm just not sure if it is worth bothering with when I already have an established system. I rather add new 5e stuff I like to what I already have. And it makes me worry a lot about some of the other classes.
Please wizards, don't mess it up too much. Don't turn classes into totally different, unrecognizable things. A lot of us have established worlds were such things would never fit in, and even the official worlds don't compute for it.
None of the playtesters I want to run the next adventure with wants to be a sorcerer. Actually, one of my "always a sorcerer" players got a little panic attack over this. I have some who might do it if it would get another name that won't annoy them so if someone has suggestions..
