Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Publishing Business & Licensing
It is time to forgive WOTC and get back onboard.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 8926420" data-attributes="member: 18"><p>For me, this has been one of the main oddities of 5E's attitude to settings.</p><p></p><p>They've been peculiarly bad at selling people on what's cool about existing settings. The only two existing-setting books which were unqualifiedly "good" and sold the setting well were Eberron and Wildemount. I don't think it's any coincidence that both were created by the original authors of the setting, not WotC people.</p><p></p><p>SCAG was a rushed mess, and whilst it roughly serves its purpose, it is definitely not a book that is likely to sell one on how cool/special the FR is, and before anyone gets dismissive about that, I would say that can be done, and that indeed in 1E (Grey Box), 2E (FR Adventures) and 3E (errrr... the main FR book) it was done well. All of those had a kind of magic to them that made the FR feel distinct from "generic fantasy". SCAG is missing that. It's slapped together and slipshod, and lacks that spark of the weird that really enlivens fantasy settings (and that previous FR books did have). I kind of get it, because a lot about 5E's release looks super-rushed, and presumably it was a victim of this, but still.</p><p></p><p>VRGtR doesn't feel rushed out, but feels like it has to rush, because it doesn't have the page count to do what it's setting out to - which is really to both lay out a new vision of Ravenloft (and one I quite like), whilst also addressing horror in D&D in general, and also whilst creating a new (sadly failed) attempt approach race/species, and on top of all that, jamming in a totally needless and frankly not-very-good and not even that Ravenloft-y adventure (should have been a PDF or free on D&D Beyond). No part of what VRGtR is really done justice except maybe the mediocre adventure, and who knows, if that had more space maybe it'd have been better too. At least VRGtR touches on what makes Ravenloft special, but I really question how many DMs would feel like they should and could run Ravenloft from that. I suspect far more DMs have run Ravenloft thanks to Strahd than VRGtR.</p><p></p><p>Spelljammer is this whole thing taken to a new level, with equal-lowest page count, and the entire setting, all the new character rules (including several new and weird races and their whole deals!), and a bunch of ship combat rules, together with detailed ship plans, all jammed into 64 pages! A bizarre approach, and again, I don't think it really sells Spelljammer particularly well. Adding to the bizarreness is that part of the Bestiary is stuff that's clearly Dark Sun monsters with serial numbers filed off, and that the adventure is aimed at levels 5-8, and you're supposed to run the free adventure on D&D Beyond first, which is just mind boggling. Absolutely insane stuff. Surely if you're willing to force people to use Beyond to get a usable adventure you should be putting the 5-8 one there? Or putting both, and using those expensive real-book pages to detail the actual y'know, setting.</p><p></p><p>I don't think there's a lot of point covering the mini-settings attached to campaigns, but I will note it was pretty damn peculiar that Strixhaven went from a pretty edgy and cool setting in MtG to a setting so "comfy" that it makes Harry Potter look like a Cormac McCarthy novel by comparison. I don't think they've really fluffed any of the other MtG settings though MtG fans feel free to correct me.</p><p></p><p></p><p>Quite. Whilst it was clearly well-intentioned, we wouldn't have gotten into this whole mess if it had been better drafted. On the flipside, it might not have been as beneficial to the industry as it's possible that a more corporate approach might have convinced Dancey et al to back down on its generosity. Like a lot of important legal documents of history, it's kind of a mess.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8926420, member: 18"] For me, this has been one of the main oddities of 5E's attitude to settings. They've been peculiarly bad at selling people on what's cool about existing settings. The only two existing-setting books which were unqualifiedly "good" and sold the setting well were Eberron and Wildemount. I don't think it's any coincidence that both were created by the original authors of the setting, not WotC people. SCAG was a rushed mess, and whilst it roughly serves its purpose, it is definitely not a book that is likely to sell one on how cool/special the FR is, and before anyone gets dismissive about that, I would say that can be done, and that indeed in 1E (Grey Box), 2E (FR Adventures) and 3E (errrr... the main FR book) it was done well. All of those had a kind of magic to them that made the FR feel distinct from "generic fantasy". SCAG is missing that. It's slapped together and slipshod, and lacks that spark of the weird that really enlivens fantasy settings (and that previous FR books did have). I kind of get it, because a lot about 5E's release looks super-rushed, and presumably it was a victim of this, but still. VRGtR doesn't feel rushed out, but feels like it has to rush, because it doesn't have the page count to do what it's setting out to - which is really to both lay out a new vision of Ravenloft (and one I quite like), whilst also addressing horror in D&D in general, and also whilst creating a new (sadly failed) attempt approach race/species, and on top of all that, jamming in a totally needless and frankly not-very-good and not even that Ravenloft-y adventure (should have been a PDF or free on D&D Beyond). No part of what VRGtR is really done justice except maybe the mediocre adventure, and who knows, if that had more space maybe it'd have been better too. At least VRGtR touches on what makes Ravenloft special, but I really question how many DMs would feel like they should and could run Ravenloft from that. I suspect far more DMs have run Ravenloft thanks to Strahd than VRGtR. Spelljammer is this whole thing taken to a new level, with equal-lowest page count, and the entire setting, all the new character rules (including several new and weird races and their whole deals!), and a bunch of ship combat rules, together with detailed ship plans, all jammed into 64 pages! A bizarre approach, and again, I don't think it really sells Spelljammer particularly well. Adding to the bizarreness is that part of the Bestiary is stuff that's clearly Dark Sun monsters with serial numbers filed off, and that the adventure is aimed at levels 5-8, and you're supposed to run the free adventure on D&D Beyond first, which is just mind boggling. Absolutely insane stuff. Surely if you're willing to force people to use Beyond to get a usable adventure you should be putting the 5-8 one there? Or putting both, and using those expensive real-book pages to detail the actual y'know, setting. I don't think there's a lot of point covering the mini-settings attached to campaigns, but I will note it was pretty damn peculiar that Strixhaven went from a pretty edgy and cool setting in MtG to a setting so "comfy" that it makes Harry Potter look like a Cormac McCarthy novel by comparison. I don't think they've really fluffed any of the other MtG settings though MtG fans feel free to correct me. Quite. Whilst it was clearly well-intentioned, we wouldn't have gotten into this whole mess if it had been better drafted. On the flipside, it might not have been as beneficial to the industry as it's possible that a more corporate approach might have convinced Dancey et al to back down on its generosity. Like a lot of important legal documents of history, it's kind of a mess. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Publishing Business & Licensing
It is time to forgive WOTC and get back onboard.
Top