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It is time to forgive WOTC and get back onboard.
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<blockquote data-quote="Aldarc" data-source="post: 8928631" data-attributes="member: 5142"><p>Best as I can tell, the argument confuses making a high amount of revenue from a Kickstarter with making a successful or profitable product. Revenue =! Profit. </p><p></p><p>Moreover, making a successfully profitable product does not require making a +1 million dollar Kickstarter. There are plenty of <em>profitable</em> products out there for 5e or otherwise that do not scratch the surface of million dollar revenue Kickstarters. Some of what makes these other Kickstarters more <em>profitable</em> is that they keep their costs down, have a mostly finished product at the outset, or aren’t offering non-system related stretch goals (e.g., dice, minis, etc.) that raise production and shipping costs.</p><p></p><p>Going to another system does limit the market; however, many <em>profitable</em> products and Kickstarters also don’t use the 5e system. Monte Cook Games and Free League have a lot of profitable Kickstarters to the point of being able to employ a company staff. Before million dollar Kickstarters became the new norm, Monte Cook Games, in particular, practically wrote the playbook for how to run a successful Kickstarter for TTRPGs. </p><p></p><p>The market is there for making a profitable Kickstarter for non-5e products but that also means settling that your product will not necessarily be one of the highest grossing TTRPG products out there. The money is there and it also was there before 5e products really made their way onto Kickstarter. I have no doubt that 5e attracts the most attention. It is the 800 lb. gorilla. However, there are many successful creators and products out there that have never used 5e.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8928631, member: 5142"] Best as I can tell, the argument confuses making a high amount of revenue from a Kickstarter with making a successful or profitable product. Revenue =! Profit. Moreover, making a successfully profitable product does not require making a +1 million dollar Kickstarter. There are plenty of [I]profitable[/I] products out there for 5e or otherwise that do not scratch the surface of million dollar revenue Kickstarters. Some of what makes these other Kickstarters more [I]profitable[/I] is that they keep their costs down, have a mostly finished product at the outset, or aren’t offering non-system related stretch goals (e.g., dice, minis, etc.) that raise production and shipping costs. Going to another system does limit the market; however, many [I]profitable[/I] products and Kickstarters also don’t use the 5e system. Monte Cook Games and Free League have a lot of profitable Kickstarters to the point of being able to employ a company staff. Before million dollar Kickstarters became the new norm, Monte Cook Games, in particular, practically wrote the playbook for how to run a successful Kickstarter for TTRPGs. The market is there for making a profitable Kickstarter for non-5e products but that also means settling that your product will not necessarily be one of the highest grossing TTRPG products out there. The money is there and it also was there before 5e products really made their way onto Kickstarter. I have no doubt that 5e attracts the most attention. It is the 800 lb. gorilla. However, there are many successful creators and products out there that have never used 5e. [/QUOTE]
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