It takes a wizard to make a village.

Vahktang

First Post
Over on the strong hold threads got me thinking.
So, you just picked up leadership for your 12 th level feat and you want to start making a home town as a base.
You need something basic to keep your loyals safe while construction continues.
So, after getting the grant of deed from the royals, clearing out the big monsters, surveying the place you can get to work.
The above wizard can do 6 5th level spells.
Finding a rocky place, you start with stoneshapping some of the stone into nice pillars to attach tomorrow's stone walls to.
You should be able to get 2 nice 15' pillars up the first day, 120' apart.
The next day, a wall of stone between the pillars, 10' tall. If you want you can put two 5' tall ones to strengthen things.
"So what," you say, "that won't stand up to anything."
Well, it'll keep the vermin and wild animals out and that's what all those commoners with D4 HP like.
Repeat the next day, and the day after, making your walls 240' long on each side.
Leave a space for a gate, or just use ladders to get in and out.
You should finish this in 6 days, with enough room for 60+ lots of 25' x 25'. At 5 people a lot, that's 300+ people, good enough for a village.
If you want your people to be more comfortable, put up some wall of stones on the wind ward side and get some people to break down others and use them as a kind of 'sheet rock'.
This should well and safely house your temporary workforce as you begin true construction.

Or you could hire yourself to make strong camps like this for mining, timber, etc camps.
If you charge market rates this will gain you 20,000 gp.

Alternatingly, a group of lower level adventurers may show up while this is going on and be hired to go after some of the lesser monsters in the area, and to guard, etc.
Great for beginning and low levels.

Finally, these things will probably not be just abandoned when the main town is built.
They will probably end up being a skid row, or a ghetto for undesirables.
If the town is sacked, or the timber gives out, etc, they could be homes for evil humanoids to take up.
What do you all think?

More later,

Vahktang
 

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I think it's a good way for a town to have been build. I like the ghetto/evil humanoid factor.

My PCs don't much care for town building themselves, though.
 


Town walls is virtually the last thing that a village needs, unless it's right on a frontier (and if it IS, then town walls aren't enough).

What you really need is a sizeable source of water.

Which can be fairly easily achieved with rock to mud and some cheap labour. And possibly some mud to rock again afterwards.

Of course you'll probably annoy anyone who was downstream of the river you just diverted.
 

Nup Druids is the way to go. Woodshape can be used to build wooden walls just as good as them stone ones (especially with Ironwood applied)

Plus Druids have the advantage of awakening the local befriended fauna ("yep thats a wolf in the town square alright. His names greyfur,oh yeah he's the local sheriff") and casting plant growth on the first season crops (thus keeping your people feed and happy for a long while) at which point they well fed and happy followers can set about building the main town while the Druid contemplates nature, goes adventuring or gets political
 

Building around a wizard, good. Building around a chaotic, tainted, chaositech created Underdark, just plain sick. ;)
 

To build a village, the best thing is a bard with a lyre of building.

The next best thing is Druid + Wizard + Cleric. If you've got those three working in unison, you'll have a successful start.
 

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