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Item Creation Feats for a Druid

I'd agree with the Craft Whatever Item... er Craft Wonderous Item suggested above. It can do basicly anything you'd want if your DM is flexiable.

If your the only healer in the party and you fight more than 1-2 battles a day I'd suggest craft wand, though. Moreso if you have rangers/bards/paladins/rogues who can use CLW wands.
 

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Craft Wonderous Item and Craft Wand would get you eternal wands, two spells per day of whatever spell was crafted into it. For 400 gold you could get two Goodberry spells, which takes care of food and some healing. 2,200 gold would get you two Lesser Restorations. 5,400 gold would get you two Remove Diseases, or two Call Lightnings.

The nice thing about all of these, aside from never running out of charges, is that caster level is really not that important, and the spells would free up your daily slots for other things. The Call Lightning would be a bit weaker than if you cast it on your own, but with 5 3D6 bolts that you can call down at anytime in 5 minutes, it would give you the ability do do some damage on rounds that you are not healing or summoning.

You could do all of this with just Craft Staff at a higher level, and create a Runestaff. This would allow you to spontaneously cast the spells in the staff a couple of times a day each. It would be using your own spell slots however, unlike the wands.
 




Scribe Scroll. You have so many situational problem-solving spells! There's no end to out-of-combat uses (when you'll potentially not be in Wild Shape). Scrolls of rusting grasp and stone shape will never go out of style. And that's just the beginning. How often do you prepare quench? Never, right? Good answer. :) But it's a very useful spell, just not very often.

You have many spells that are similarly situational, and excellent out of combat. Take the feat and get scribing! :)

Cheers, -- N
 

Nifft makes a good case for Scribe Scroll. It's a good feat. But if I were you I'd take:
  • Multiattack (if Wildshape is your thing) or,
  • Craft Wondrous Item (there are just too many good items to make....but only if your DM gives significant downtime) or,
  • Impr. Init. ('Cause going first is never bad!)
 


Improved Toughness is good (extra hp never hurts!), but for a melee combat wildshaped druid, Multiattack is pro'ly better.

...and the cleric in my current group has proved time and again how valuable that Impr. Init. feat has been to her.
 

Twowolves said:
If you are going to spend combat time wildshaped, why bother with item creation feats in the first place?

Wands are very useful for healing out of combat without wasting your spell slots. In combat, not so much. Druids tend to be expected to heal people between fights anyhow; healing people in combat is the cleric's job. ;)
 

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