Item hit points and saves


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Mystery Man said:
Has anyone made a table of items/magic items, their hitpoints and saves?

No, but that's a dang good idea. I make item cards for all of my player's equipment, and it was a much bigger hassle to find/calculate this information than I ever imagined. Good thing no one has been much interested in using the sunder action.
 
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Garnfellow said:
No, but that's a dang good idea. I make item cards for all of my player's equipment, and it was a much bigger hassle to find/calculate this information than I ever imagined. Good thing no one has been much interested in using the sunder action.
Wait until a fireball hits some dropped items .... it's a pain to calculate what survived ...

I'm typing a list of items hardness/hitpoints in respect to materials but if it will ever be finished ...

BTW. CL of magic items:
Is it a leftover from 3.0 that the casterlevel for magic armor/weapon is 3*enhancement bonus instead of 4*enhancement bonus ?
I mean, how can a cleric cast greater magic weapon to reach a +5 enhancement if he is not CL20 ? (Magic item aids aside)
Magic weapon (and magic vestment) are at +1 per 4 CL.
 

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