CapnZapp
Legend
Consider this an alternative solution to the somewhat awkward daily item uses rules. (I've seen the idea proposed several times, but never "statted out" in full)
The point is to get rid of the number-keeping, while still not encouraging people to carry four Cloaks of Invisibility.
§ You do not need to keep track of daily item uses. Drop that. Instead, each character has thirteen item slots, or chakras; each of which can be used to activate a Daily item power once per day. See the full list of item slots with examples below.
§ Obviously, not all items can be used with all item slots. Some items, like wondrous items, require no slot to be activated. Only Daily item powers and Healing Surge item powers need item slots. (Healing Surge powers can be used several times as described by the rules; but as soon as you activate the power for the first time, it uses up that chakra for the day)
Head: Diadems, Helms, Goggles, Ioun Stones
Neck: Amulets, Cloaks, Scarabs
Arms: Bracers, Shields
Hands: Gauntlets, Gloves
Left ring: Rings
Right ring: Rings
Waist: Belts
Feet: Boots, Greaves
Armor: Clothing, Heavy Armor, Light Armor
Off-hand: (Shields), Implements, Weapons
Main-hand: Implements, Weapons
Ranged Weapon: Bows, Crossbows, Slings, Shuriken
Back-Up Item: Any, except rings
Yes, this list extends the official list from eight item slots to thirteen chakras.
Hopefully, the list is self-explanatory (otherwise, just ask what my intentions are!). The one slot I think needs a further explanation is the "back-up item" slot.
The Back-Up Item slot was first called Alternative Weapon. I changed the name when I realized that would favor fighters over spellcasters. It provides some relief from the rule's restrictions, which I feel is warranted. Use it to take advantage of a second Cloak or set of armor, a third Orb or Longsword.
Yes, this is more formal than a simple "one use out of each weapon or item slot" houserule. Use this if you want a more detailed rule, or when you have players trying to minmax your houserules...
Comments welcome,
Zapp
The point is to get rid of the number-keeping, while still not encouraging people to carry four Cloaks of Invisibility.
§ You do not need to keep track of daily item uses. Drop that. Instead, each character has thirteen item slots, or chakras; each of which can be used to activate a Daily item power once per day. See the full list of item slots with examples below.
§ Obviously, not all items can be used with all item slots. Some items, like wondrous items, require no slot to be activated. Only Daily item powers and Healing Surge item powers need item slots. (Healing Surge powers can be used several times as described by the rules; but as soon as you activate the power for the first time, it uses up that chakra for the day)
Head: Diadems, Helms, Goggles, Ioun Stones
Neck: Amulets, Cloaks, Scarabs
Arms: Bracers, Shields
Hands: Gauntlets, Gloves
Left ring: Rings
Right ring: Rings
Waist: Belts
Feet: Boots, Greaves
Armor: Clothing, Heavy Armor, Light Armor
Off-hand: (Shields), Implements, Weapons
Main-hand: Implements, Weapons
Ranged Weapon: Bows, Crossbows, Slings, Shuriken
Back-Up Item: Any, except rings
Yes, this list extends the official list from eight item slots to thirteen chakras.
Hopefully, the list is self-explanatory (otherwise, just ask what my intentions are!). The one slot I think needs a further explanation is the "back-up item" slot.
The Back-Up Item slot was first called Alternative Weapon. I changed the name when I realized that would favor fighters over spellcasters. It provides some relief from the rule's restrictions, which I feel is warranted. Use it to take advantage of a second Cloak or set of armor, a third Orb or Longsword.
Yes, this is more formal than a simple "one use out of each weapon or item slot" houserule. Use this if you want a more detailed rule, or when you have players trying to minmax your houserules...

Comments welcome,
Zapp
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