Particle_Man
Explorer
When dealing with items that have abilities that are not specied as being equal to a "plus" value, such as a rapier or puncturing, assassin's dagger, armor of silen moves, armor of fire resistance (or greater fire resistance), etc., I have a few questions:
a) How does one determine the cost of "upgrading" the item, such as changing a +2 rapier of puncturing to a +3 rapier of puncturing? If it were a +2 rapier of wounding I would know what to do, but what about the puncturing part (or the assassination part of an assassin's dagger)? Should I "guestimate" a plus value, or treat it as an absolute added value that does not affect "plusses" when trying to add a further "plus" to the item? (I assume that the latter is what I do with respect to the fire resistance ability of armor, but am not sure about assassin's dagger, rapier of puncturing, etc.).
Also, how does one count "non-plus" abilities when determining the ego of an intelligent item?
a) How does one determine the cost of "upgrading" the item, such as changing a +2 rapier of puncturing to a +3 rapier of puncturing? If it were a +2 rapier of wounding I would know what to do, but what about the puncturing part (or the assassination part of an assassin's dagger)? Should I "guestimate" a plus value, or treat it as an absolute added value that does not affect "plusses" when trying to add a further "plus" to the item? (I assume that the latter is what I do with respect to the fire resistance ability of armor, but am not sure about assassin's dagger, rapier of puncturing, etc.).
Also, how does one count "non-plus" abilities when determining the ego of an intelligent item?