DarkelvenSFi
First Post
I run a large campaign with various shops in each city. Each shop has a selection of items based on the quality and type of the shop; items rolled randomly from a database.
One of the players is also in another group that.. for lack of a better word, criticized this approach, saying that each shop should have all items and allow players to choose what they wanted; after perusing the PHB, DMG and Magic Item Compendium.
My query is; what do you guys as players and DMs think is best? (keeping in mind my options may sound biased..)
1: All items available in every shop
2: Shops selling items based on the shop quality and type (a weapon shop selling only weapons, and only valuable ones if in a rich quarter of town - for example).
3: A variant of these; such as a shop for magical items, another for poisons/traps, another for mundane items, etc, but each selling everything in those categories (keeping in mind that a city may not have certain shops).
4: Something else...
What makes the game more enjoyable for you? Realism or accessibility.
One of the players is also in another group that.. for lack of a better word, criticized this approach, saying that each shop should have all items and allow players to choose what they wanted; after perusing the PHB, DMG and Magic Item Compendium.
My query is; what do you guys as players and DMs think is best? (keeping in mind my options may sound biased..)

1: All items available in every shop
2: Shops selling items based on the shop quality and type (a weapon shop selling only weapons, and only valuable ones if in a rich quarter of town - for example).
3: A variant of these; such as a shop for magical items, another for poisons/traps, another for mundane items, etc, but each selling everything in those categories (keeping in mind that a city may not have certain shops).
4: Something else...
What makes the game more enjoyable for you? Realism or accessibility.