It's different/It's easy, therefore it's powerful

ProfessorCirno

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Out of curiosity, I've been digging around, and I've found a lot of people think the two most powerful characters in 3.5 are, in fact, the psion and the sorcerer.

I've also found that, in my 4e game, despite the hybrid characters in the group being noticably weaker then the pure-classed, the DM refuses to budge on his opinion that hybrid-classes are naturally more powerful then pure ones, and that he should've never allowed them.

The two reasons I've found for both examples is "it's easy" and "it's different."

In 3.x, the sorcerer, while pretty dang good, isn't as powerful as the wizard. However, he's easier to use, if you aren't trying to be optimized. This results in the sorcerer being a better "time to be awesome" class for new players then the wizard. While sorcerer is overall not as powerful, it's easier for a new player to reach higher levels of power. I've found that this makes a lot of DMs feel that the sorcerer IS more powerful - not because of anything inherent to the class, but simply because they've seen more awesome sorcerers then they have wizards. Making the world-breaking wizard can be irritating, and Vancian casting isn't known for it's robust and ease of use. As a result, if new players go with both classes, the sorcerer outshines the wizard.

4e hybrids are still relatively new. In my game, I'm a slightly maniacal halfling sorcerer/rogue pirate, and my IC buddy is a drunk shaman/druid. When combat starts, neither of us can be as awesome as the other players. However, the DM still doesn't get all the hybrid rules, and constantly insists that he want to nerf us because he's afraid we're too powerful. It's not exactly something new - the DM doesn't understand and, assuming the worst, declares it overpowered before actually looking at it.

The psion, that poor unlucky bastard, hits BOTH spots. Psionic points are easy and more understandable then Vancian casting. Lots of people don't know the rules behind psionics (see the neverending complaints of unlimited damage in one spell). They get smacked with a double whammy of DMs both assuming that, because it's more newbie friendly, and because it's weird and different, it must be more powerful. I've seen some people claim that the only reason anyone would make a psion is because it helps them powergame, because otherwise they'd just choose vancian casting.

To bring an actually point, I suppose, to this point: How can one stop both of these from happening? I like psions. I like my hybrid rogue/sorcerer. I don't think either is overpowered, and I've never stolen the show with either, but for me and several others, the DMs don't seem to care. How does one break these two ideas?
 

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People fear what they don't understand, and yet they're also too lazy to go do some research.

"Film at 11", -- N
 

Well, the psion character in my 3E campaign clearly IS the most powerful, so I don't think I can help to change this particular opinion/view.

Currently, the group also has a sorcerer character that is evidently not as powerful.

Fortunately, no one (myself included) seems to mind, so that's okay. Careful encounter design helps to challenge the party nonetheless, but it is undeniably the case that the group is in more trouble when the psion player cannot participate in a game session.

It's actually worse than when the party's cleric player doesn't show up...
 


Having played at least two Psions in 3.5, I have to say that they ARE as overpowered as advertised - I won't go into the gritty details because there are quite a few threads on Psions in the 3E Rules section from the past, but It boils down to their ability to "nova" on a few select powers and buffs that gives them a lot of power. In play, they're wonderful and quite flavorful, but as a player I've had to carefully watch not outshining non-casters who weren't as optimized, or even downplay it a bit.

On sorcerers, they really aren't as "super-bad" as a properly prepped wizard - one of the Psions I noted above was actually a multi-classed Cerebremancer, so he was just oozing power. :)

As for combatting perception, start with some facts -- ask your DM, point blank, where are some examples that your characters have outshone the other characters in the group. If he can name at least three examples where he felt you did overwhelmingly better than anyone else, that couldn't be explained with just more savvy play style, then let you know so you can work with him to tone it down appropriately. If he can't present some examples, ask him to think about that, and note down any future instances where he feels you did so, so that you can talk about it after the game.
 


Having played at least two Psions in 3.5, I have to say that they ARE as overpowered as advertised - I won't go into the gritty details because there are quite a few threads on Psions in the 3E Rules section from the past, but It boils down to their ability to "nova" on a few select powers and buffs that gives them a lot of power. In play, they're wonderful and quite flavorful, but as a player I've had to carefully watch not outshining non-casters who weren't as optimized, or even downplay it a bit.

On sorcerers, they really aren't as "super-bad" as a properly prepped wizard - one of the Psions I noted above was actually a multi-classed Cerebremancer, so he was just oozing power. :)

As for combatting perception, start with some facts -- ask your DM, point blank, where are some examples that your characters have outshone the other characters in the group. If he can name at least three examples where he felt you did overwhelmingly better than anyone else, that couldn't be explained with just more savvy play style, then let you know so you can work with him to tone it down appropriately. If he can't present some examples, ask him to think about that, and note down any future instances where he feels you did so, so that you can talk about it after the game.

I'm not trying to turn this into a "Are psions overpowered" thread, as that's the path to 7 pages and lots of forum bans :p

It's more frustration that none of the characters have been overpowered, but the DM keeps commenting on how he wants to nerf them. The hybrid one especially bothers me, as, due to me being the least 4e experienced player in the game, I'm often the one that's edging on least powerful, but he still thinks I "might" be overpowered purely because I'm a hybrid.

I think one thing that happens - and this goes for all editions - is that a DM can have one or two bad examples with a class, and paints all the next players with the same brush. "He wants to make a hybrid? I had problems with a hybrid before..." It doesn't matter if the class actually does have the power to back it up, or if the previous player was twisting rules or outright cheating - the stigma is attatched to the class, not the player.
 

It doesn't matter if the class actually does have the power to back it up, or if the previous player was twisting rules or outright cheating - the stigma is attached to the class, not the player.

That's why I suggest going with the "fact-based" approached. Does he have any specific examples of how these characters threaten to ruin his campaign, or how he had to "nerf" them in some way to make 'em more "balanced?" You can't combat a perception, but you can clarify examples and get him to commit to WHY he thinks they're so much trouble for him or the group.

I'm not trying to turn this into a "Are psions overpowered" thread, as that's the path to 7 pages and lots of forum bans :p
Yeah, somewhere over in the Rules forums there's a trail of old decomposing broken bodies leading to nowhere on that issue. :)
 
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Well a sorcerer is a full caster and isn't full casting the best (or at least a very powerful) ability in 3.5? Having 75 percent of a nuclear bomb's strength still means you can blow a lot of stuff up.
 

I have in the past been in the situation where I genuinely thought something was perfectly reasonable, but any attempt to explain it was always viewed by the DM as an attempt to put one over on them, when it really, really wasn't. I can understand DM wariness, especially if they've been burnt in the past, but it's still annoying.

Shift the burden of proof to your DM, next time it comes up bust out your best incredulous face and go "Huh...why?", like he's gone of his rocker*. Best case scenario is his reasoning is weak and he'll realize it once he has to actually articulate it. Worst case scenario is his reasoning is quite strong, but if that's the case maybe you should listen to him. :P Either way it's easier to address a problem when you know what the problem you have to address actually is.







*YMMV. This poster assumes no responsibility for any damage that may result from making funny faces at your DM or addressing them as if they're crazy.
 
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