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It's hard being an adult gamer
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<blockquote data-quote="talien" data-source="post: 2327053" data-attributes="member: 3285"><p>Bi-weekly is a LOT. I played once a week for years and years in high school. Doing that now is nearly impossible due to distance, jobs, differing schedules, etc.</p><p></p><p></p><p></p><p>Writing a story hour achieved several things: 1) it keeps everyone up to date on what's going on between games, 2) it helped fill in the blanks for characters that might not have been fully developed. I've started to notice players incorporating what's mentioned in a story hour into the game so that the two begin to blur. </p><p></p><p></p><p></p><p>I'd say it's the reality of adulthood. We have two groups of players, the 9-to-5ers and the non-traditional workforce types. It's rare we can all get together, which is why our group consists of nine people. It's extremely rare all nine show up at once (in fact, practically impossible). We just kept expanding the group until we found enough such that we could play with at least four of us (three players and one DM).</p><p></p><p></p><p>I think it's all about priorities. I love gaming. I also have a job, a spouse, a house, books to write, video games to play, movies to watch, family to visit...the list goes on and on. The odds of adults having their schedules intersect such that they have five hours together are slim. </p><p></p><p>As an adult, gaming takes planning and commitment. Not everyone is as good at planning or as committed to gaming. In my opinion, part of adulthood is being okay with that.</p></blockquote><p></p>
[QUOTE="talien, post: 2327053, member: 3285"] Bi-weekly is a LOT. I played once a week for years and years in high school. Doing that now is nearly impossible due to distance, jobs, differing schedules, etc. Writing a story hour achieved several things: 1) it keeps everyone up to date on what's going on between games, 2) it helped fill in the blanks for characters that might not have been fully developed. I've started to notice players incorporating what's mentioned in a story hour into the game so that the two begin to blur. I'd say it's the reality of adulthood. We have two groups of players, the 9-to-5ers and the non-traditional workforce types. It's rare we can all get together, which is why our group consists of nine people. It's extremely rare all nine show up at once (in fact, practically impossible). We just kept expanding the group until we found enough such that we could play with at least four of us (three players and one DM). I think it's all about priorities. I love gaming. I also have a job, a spouse, a house, books to write, video games to play, movies to watch, family to visit...the list goes on and on. The odds of adults having their schedules intersect such that they have five hours together are slim. As an adult, gaming takes planning and commitment. Not everyone is as good at planning or as committed to gaming. In my opinion, part of adulthood is being okay with that. [/QUOTE]
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