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<blockquote data-quote="WizarDru" data-source="post: 2328546" data-attributes="member: 151"><p>Our group consists of mostly 30-somethings and the odd 40-something. We work differing shifts, most on the 8-5 shift, a few on the late night or rotating shifts. Three of us have children, all but one of us are married, all of use property owners and we are spread over a moderate geographic area (some players having to drive 30-50 miles to get to the game). We make it work.</p><p></p><p>A few strategies for us:</p><p></p><p><strong>Flexibility:</strong> Some weeks, we play on Friday. Some weeks, we play on Saturday. We used to wait until the kids were asleep; now we do our prep while they're getting ready for bed (and occasionally, earlier than that). We established two campaigns: the regular (Alpha) as detailed in our story hour, and a secondary (Beta) game, for when someone can't make it, but we still want to play.</p><p></p><p><strong>Communication:</strong> As your players if there's a problem, or if they're just not that interested. Maybe something's making it less for fun them. Maybe it's the commute, maybe it's rushing to eat before getting to the game or maybe they just tend to forget until the last minute. We have a mailing list, and we vote and confirm dates every week.</p><p></p><p><strong>Regularity:</strong> Try and make the game a fixture. It's a lot harder for the players to say <em>"Darn, wish I'd known ahead of time, I can't do 'X', because I've agreed to do 'Y'"</em> Simply put, if you make the game occur on a regularly frequent and predictable basis, there can be no excuse for scheduling conflicts, unless it's a conscious choice: "<em>Sorry, but I have to go to a school play.</em>" At the same time, be reasonable. Anticipate that people have lives and possibly commutes to the games. Remember that sometimes, the universe will interfere, ranging from weather to personal responsibilities (work, kids, etc).</p><p></p><p>We game almost every week, but it's not always easy. It takes some work to maintain it, but its time well spent, IMHO.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 2328546, member: 151"] Our group consists of mostly 30-somethings and the odd 40-something. We work differing shifts, most on the 8-5 shift, a few on the late night or rotating shifts. Three of us have children, all but one of us are married, all of use property owners and we are spread over a moderate geographic area (some players having to drive 30-50 miles to get to the game). We make it work. A few strategies for us: [B]Flexibility:[/b] Some weeks, we play on Friday. Some weeks, we play on Saturday. We used to wait until the kids were asleep; now we do our prep while they're getting ready for bed (and occasionally, earlier than that). We established two campaigns: the regular (Alpha) as detailed in our story hour, and a secondary (Beta) game, for when someone can't make it, but we still want to play. [b]Communication:[/b] As your players if there's a problem, or if they're just not that interested. Maybe something's making it less for fun them. Maybe it's the commute, maybe it's rushing to eat before getting to the game or maybe they just tend to forget until the last minute. We have a mailing list, and we vote and confirm dates every week. [b]Regularity:[/b] Try and make the game a fixture. It's a lot harder for the players to say [I]"Darn, wish I'd known ahead of time, I can't do 'X', because I've agreed to do 'Y'"[/I] Simply put, if you make the game occur on a regularly frequent and predictable basis, there can be no excuse for scheduling conflicts, unless it's a conscious choice: "[I]Sorry, but I have to go to a school play.[/I]" At the same time, be reasonable. Anticipate that people have lives and possibly commutes to the games. Remember that sometimes, the universe will interfere, ranging from weather to personal responsibilities (work, kids, etc). We game almost every week, but it's not always easy. It takes some work to maintain it, but its time well spent, IMHO. [/QUOTE]
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