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<blockquote data-quote="delericho" data-source="post: 2328561" data-attributes="member: 22424"><p>It's all about priorities. To get a group of adult players together for anything like a regular game, they must all be committed to making it happen. Some people simply can't or won't make that commitment. The reasons for this vary (they have to spend time with their families, they choose to play WoW instead, whatever), but the end result is the same - no game.</p><p></p><p>There are a few things you can do to help bring together a group for a regular game, however:</p><p></p><p>Firstly, it's a good idea to set a regular time and place for the game. In this regard, evening are usually a better idea than weekends, and you probably don't want to try to schedule a game every week if the group can't manage that. However, saying "we'll play every second Wednesday at Bill's house" will get a better response than trying to set things up as you go. However, if you can't fix a regular time, you should always try to set up the date for the next session at the end of the previous one.</p><p></p><p>Secondly, once a time is agreed, the members of the group need to agree to treating that commitment with the same seriousness as any other commitment on their time. So, they don't decide to go to the cinema on game night. Of course, there are always exceptions, due to work, family emergencies, or whatever, but exceptions will be rare if the group have made that commitment, or if the members have agreed to a commitment that they just cannot live up to.</p><p></p><p>Thirdly, the respective SOs of the group can either be your best friends or your worst enemies in this regard. It is absolutely essential that they accept the scheduling of the game, or you'll never get the group together.</p><p></p><p>Finally, if a player is losing interest, finding himself unable to attend regularly, or otherwise drifting away, you may have to drop that player. Under such a circumstance, you should make it clear that this isn't a reflection on him, nor on your friendship, but rather a case of having to keep the group together. Leave the door open for him to return, once his life settles back into a state where he can once again commit. Of course, if the majority of the group are drifting away, it's probably best to wrap up the game, and do something else, or find a whole new group.</p><p></p><p>The truth is that a dedicated group of people <em>can</em> make a game group work, but only if they're all committed.</p><p></p><p>If all else fails, you could try running an episodic game, where each session is a self-contained event, and characters can come and go. This takes quite some doing, but it would allow you to run a regular game even with a group who cannot all manage along regularly.</p></blockquote><p></p>
[QUOTE="delericho, post: 2328561, member: 22424"] It's all about priorities. To get a group of adult players together for anything like a regular game, they must all be committed to making it happen. Some people simply can't or won't make that commitment. The reasons for this vary (they have to spend time with their families, they choose to play WoW instead, whatever), but the end result is the same - no game. There are a few things you can do to help bring together a group for a regular game, however: Firstly, it's a good idea to set a regular time and place for the game. In this regard, evening are usually a better idea than weekends, and you probably don't want to try to schedule a game every week if the group can't manage that. However, saying "we'll play every second Wednesday at Bill's house" will get a better response than trying to set things up as you go. However, if you can't fix a regular time, you should always try to set up the date for the next session at the end of the previous one. Secondly, once a time is agreed, the members of the group need to agree to treating that commitment with the same seriousness as any other commitment on their time. So, they don't decide to go to the cinema on game night. Of course, there are always exceptions, due to work, family emergencies, or whatever, but exceptions will be rare if the group have made that commitment, or if the members have agreed to a commitment that they just cannot live up to. Thirdly, the respective SOs of the group can either be your best friends or your worst enemies in this regard. It is absolutely essential that they accept the scheduling of the game, or you'll never get the group together. Finally, if a player is losing interest, finding himself unable to attend regularly, or otherwise drifting away, you may have to drop that player. Under such a circumstance, you should make it clear that this isn't a reflection on him, nor on your friendship, but rather a case of having to keep the group together. Leave the door open for him to return, once his life settles back into a state where he can once again commit. Of course, if the majority of the group are drifting away, it's probably best to wrap up the game, and do something else, or find a whole new group. The truth is that a dedicated group of people [I]can[/I] make a game group work, but only if they're all committed. If all else fails, you could try running an episodic game, where each session is a self-contained event, and characters can come and go. This takes quite some doing, but it would allow you to run a regular game even with a group who cannot all manage along regularly. [/QUOTE]
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