Savage Wombat
Hero
Everyone knows that knowledge of the adventure is Ultraviolet Clearance, and well above the level of any player. Just activate his clone as a warning.
I submit to you that getting instant feedback, i.e. getting caught, isn't the problem. The act of reading the notes/module is. If the player read your notes but you didn't know about it, it would still be a problem. You'd just be unaware of it. If the player read your notes away from the table, between adventures, it would still be a problem. It's not the act of getting caught that makes it bad. It's the act itself that's bad.That would be a clearer case, for two reasons:
1. You'd get instant feedback of the dm asking you what you're doing,
Again, I submit to you that there's no context where a player reading the module isn't at least weird if not known to be against etiquette. The only reason to do so is to spoil the surprise and to exploit that knowledge to "win" the situation. Anyone who doesn't recognize that as cheating, as a fundamental violation of gaming etiquette, is not someone I'd ever want at my table.2. There's no context where reading the other guy's notes isn't at least weird if not known to be against etiquette.
Bingo.I think reading the adventures beforehand has always been a problem.
MMORPGs. It's normal, even expected, that you will research a dungeon thoroughly before playing, to ensure that you bring an optimal character who can maximally contribute. To do anything less is a major breach of the etiquette there.Again, I submit to you that there's no context where a player reading the module isn't at least weird if not known to be against etiquette.
Again, as the title of the thread clearly states: D&D is not a video game. And as anyone with literally any experience playing the game: D&D is not a video game. We're not talking about MMOs. We're talking about D&D.MMORPGs...
Blizzard stopped releasing sub data in 2015 but they did an API update for Battlenet in 2018 that leaked sub data. WeakAuras posted about it. According to that data WoW had 1.7m subscribers. That was three years ago, even with the new content cycling through, subs are declining steadily over time...which is why they stopped releasing that data.Since MMORPGs are significantly more popular than ttrpgs...
Only in the hypothetical you've built so you can continue to argue. You recognize that if a player read your DM notes it would be wrong of them and you'd be mad about it. Modules are nothing more than pre-packaged DM's notes. And yet you refuse to admit reading the module is a problem. All I have left is that you're arguing just to argue rather than engaging with anything remotely akin to good faith.You might (and probably should) address this in session zero, but that's a fix to a problem - and that means the problem (not everyone already knows the standard etiquette of ttrpgs) exists.
I am principally a DM, so I have exposure to a large number of modules. I honestly can’t fathom starting a campaign (or even an adventure) and not volunteering to the DM that I have played the adventure before. I would also expect any player to do the same.Scenario 3: Player has read or even played/DMed the AP/module before this current campaign was even a thing.
Is it fair to exclude this person from the campaign just because they have prior knowledge?
Is it cheating if the player didn't reveal said knowledge prior to joining the campaign?
Even if it wasn't discussed at all at session zero?
Is it cheating if they use said prior knowledge in the new campaign?
Is it ok if they use it all the time? Some of the time? Once or twice?
As long as they don't tell anyone?
As long as they pretend for a few rounds that their character doesn't know to use fire against trolls?
This is slightly off-topic, but it is a cool topic. My issue with pre-canned builds is that the players who use them don’t really understand them and so get frustrated when a build that is supposed to be powerful doesn’t perform as intended against a DM that like to use a variety of enemy types and combat situations.I loathe characters being called 'Builds'.
Like; I dont mind a mechanically effective PC, but I hate it when zero thought has been put into the theme or story of the character, and its all just mechanics.