Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
"It's not fun when..."
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="iserith" data-source="post: 8857415" data-attributes="member: 97077"><p>A player in my game the other night hit one time in 3 hours of play, and not for lack of combat challenges. I don't think he succeeded on any ability checks either. Even though the game itself was fun and produced a memorable story, part of that story was <em>that </em>character wasn't very effective. No doubt it would have been more fun to have contributed more to the group's progress.</p><p></p><p>I think this is somewhat on par with being stunned or paralyzed - you're just not contributing much compared to other characters in that moment. Damage or condition immunities (a category in which legendary resistance kind of falls) are also not fun to find out about after wasting a spell or other resources on it. You might as well have been stunned or paralyzed that turn for as much as it contributed (outside of establishing the immunity as fact), plus you conserve the resource!</p><p></p><p>As far as solutions to the above, I think moving combat along quickly to get more turns in the smallest amount of time helps (in hopes things turn around), as does "progress combined with a setback" on a failed ability check so that things move forward. Damage and condition immunities can be telegraphed up front so that the players know something like legendary resistance is a thing they will face, and they can then strategize on how to get around it.</p></blockquote><p></p>
[QUOTE="iserith, post: 8857415, member: 97077"] A player in my game the other night hit one time in 3 hours of play, and not for lack of combat challenges. I don't think he succeeded on any ability checks either. Even though the game itself was fun and produced a memorable story, part of that story was [I]that [/I]character wasn't very effective. No doubt it would have been more fun to have contributed more to the group's progress. I think this is somewhat on par with being stunned or paralyzed - you're just not contributing much compared to other characters in that moment. Damage or condition immunities (a category in which legendary resistance kind of falls) are also not fun to find out about after wasting a spell or other resources on it. You might as well have been stunned or paralyzed that turn for as much as it contributed (outside of establishing the immunity as fact), plus you conserve the resource! As far as solutions to the above, I think moving combat along quickly to get more turns in the smallest amount of time helps (in hopes things turn around), as does "progress combined with a setback" on a failed ability check so that things move forward. Damage and condition immunities can be telegraphed up front so that the players know something like legendary resistance is a thing they will face, and they can then strategize on how to get around it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
"It's not fun when..."
Top