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<blockquote data-quote="Ruin Explorer" data-source="post: 8857455" data-attributes="member: 18"><p>Yeah and what makes me totally crazy is how relatively common it is, despite making absolutely no sense!</p><p></p><p>Most PCs are, relative to the general population:</p><p></p><p>1) Rich.</p><p></p><p>2) Powerful, often in special ways that would be really helpful to people.</p><p></p><p>3) Good-looking (for some value of good-looking).</p><p></p><p>4) Just passing through, so you don't have to worry about them in the longer-term.</p><p></p><p>Taken all together, this should make most people, whilst perhaps a little wary of the PCs, certainly basically positively disposed to them, outside particularly insular communities. And there'd always be people trying to get in with the PCs, even if most of them were idiots or desperate.</p><p></p><p>Even if we look at local lords and the like who are potentially threatened by the PCs, the general rule of thumb is, keep your friends close and your enemies closer. Not "act like an utter jerk to these potential frenemies and see what happens"!</p><p></p><p>And yes it's always extra-funny when a merchant is being a massive jerk to PCs with tons of gold burning holes in their pockets. Bizarre. They're never even negging them, because that might make sense, it's always just outright hostility.</p><p></p><p>This is valid but I think we can take a lesson from videogames on this.</p><p></p><p>A lot of videogame CRPGs or MMORPGs have sort of similar mechanism (at least with some enemies) that works in a similar way to Legendary Resistance. But they it reasonable by having it be predictable. The enemy will automatically eat the first 3 "encounter-winning" effects on them, say. With LR you can sort of approach that way with a cooperative DM, who uses it every time until it's all go (against such effects), but it's not quite as straightforwardly designed. I think 5E would have been better with a keyword for all these effects maybe, and have LR just work (and fire automatically) on stuff with that keyword.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8857455, member: 18"] Yeah and what makes me totally crazy is how relatively common it is, despite making absolutely no sense! Most PCs are, relative to the general population: 1) Rich. 2) Powerful, often in special ways that would be really helpful to people. 3) Good-looking (for some value of good-looking). 4) Just passing through, so you don't have to worry about them in the longer-term. Taken all together, this should make most people, whilst perhaps a little wary of the PCs, certainly basically positively disposed to them, outside particularly insular communities. And there'd always be people trying to get in with the PCs, even if most of them were idiots or desperate. Even if we look at local lords and the like who are potentially threatened by the PCs, the general rule of thumb is, keep your friends close and your enemies closer. Not "act like an utter jerk to these potential frenemies and see what happens"! And yes it's always extra-funny when a merchant is being a massive jerk to PCs with tons of gold burning holes in their pockets. Bizarre. They're never even negging them, because that might make sense, it's always just outright hostility. This is valid but I think we can take a lesson from videogames on this. A lot of videogame CRPGs or MMORPGs have sort of similar mechanism (at least with some enemies) that works in a similar way to Legendary Resistance. But they it reasonable by having it be predictable. The enemy will automatically eat the first 3 "encounter-winning" effects on them, say. With LR you can sort of approach that way with a cooperative DM, who uses it every time until it's all go (against such effects), but it's not quite as straightforwardly designed. I think 5E would have been better with a keyword for all these effects maybe, and have LR just work (and fire automatically) on stuff with that keyword. [/QUOTE]
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