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<blockquote data-quote="Ruin Explorer" data-source="post: 8857463" data-attributes="member: 18"><p>Yes.</p><p></p><p>And TV/movies show how that can actually be really fun. Like, okay Supernatural might not be the best show, but it ran for 15 years, and an awful lot of Supernatural is just "How do we figure out the weakness of this supernatural being" or "We know the weakness of this being, how do we create a situation to exploit it?". Buffy had a fair bit of that too. Witcher too, though Geralt usually just straight-up knows.</p><p></p><p>I watched Supernatural recently (yeah all of it, yeah pandemic) and it really struck me that D&D does a very poor job with something could be a fascinating part of it, working out how to deal with these monsters. I actually think older editions maybe did a better job? Like maybe it's fine to have a spell land that ends the combat in favour of the PCs, pretty much, if they had to find the right magic amulet and attack at the right time of day and so on?</p><p></p><p>DMs can design their own monsters to do all this of course and if I run D&D again I will, but it's kind of sad it's not just y'know, "in the game".</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8857463, member: 18"] Yes. And TV/movies show how that can actually be really fun. Like, okay Supernatural might not be the best show, but it ran for 15 years, and an awful lot of Supernatural is just "How do we figure out the weakness of this supernatural being" or "We know the weakness of this being, how do we create a situation to exploit it?". Buffy had a fair bit of that too. Witcher too, though Geralt usually just straight-up knows. I watched Supernatural recently (yeah all of it, yeah pandemic) and it really struck me that D&D does a very poor job with something could be a fascinating part of it, working out how to deal with these monsters. I actually think older editions maybe did a better job? Like maybe it's fine to have a spell land that ends the combat in favour of the PCs, pretty much, if they had to find the right magic amulet and attack at the right time of day and so on? DMs can design their own monsters to do all this of course and if I run D&D again I will, but it's kind of sad it's not just y'know, "in the game". [/QUOTE]
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