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"It's not fun when..."
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<blockquote data-quote="tetrasodium" data-source="post: 8857562" data-attributes="member: 93670"><p>That pressure pushing casters away from acting as <a href="https://www.youtube.com/watch?v=d5At3bTi04M" target="_blank">high reciprocity</a> <a href="https://www.youtube.com/watch?v=TTBpVGeJLzI&t=100s" target="_blank">force multipliers</a> is itself a thing with unfun repercussions though. My players aren't setup for anything but main characters soloing near each other & I can't do anything that requires them to step up as a coordinated team because I lack the tools & they lack both understanding of how as well as tools that would allow them to shift gears to something that lets them be awesome together shoulder to shoulder. It's not fun for me as a GM & it's not fun for more than just my players as more than one post so far attests.</p><p></p><p> The only person it's fun for is The Star who is focused on raw maximum damage output. I saw a good example of it in a recent video that talks about how a caster can't reliably target a "formidable & scary" monster's weak area to do something rewarding for the group in a fight against that monster & the example is one that does not even deal damage or stop the monster from. attacking but even talks about fun.</p><p><a href="https://youtu.be/59ewz8CjgzY?t=425" target="_blank">Thi</a>s was the video,Back in 3.x we made a [ispoiler]tarrasque[/ispoiler] go away & everything we did to nail it to the sky or whatever was a <em>blast</em>. Now in 5e I can say that I've been in two groups to kill one and we took a combined total of zero damage... Neither was fun, we just wanted it to be over because the cheese deployed against a target helpless to retaliate was mindnumbing*.</p><p></p><p>* One was murdered by shooting at it from a flying carpet & the other was not much better simply encircling it beyond dash range & kiting it.... Doing something awesome or creative was never even considered</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8857562, member: 93670"] That pressure pushing casters away from acting as [URL='https://www.youtube.com/watch?v=d5At3bTi04M']high reciprocity[/URL] [URL='https://www.youtube.com/watch?v=TTBpVGeJLzI&t=100s']force multipliers[/URL] is itself a thing with unfun repercussions though. My players aren't setup for anything but main characters soloing near each other & I can't do anything that requires them to step up as a coordinated team because I lack the tools & they lack both understanding of how as well as tools that would allow them to shift gears to something that lets them be awesome together shoulder to shoulder. It's not fun for me as a GM & it's not fun for more than just my players as more than one post so far attests. The only person it's fun for is The Star who is focused on raw maximum damage output. I saw a good example of it in a recent video that talks about how a caster can't reliably target a "formidable & scary" monster's weak area to do something rewarding for the group in a fight against that monster & the example is one that does not even deal damage or stop the monster from. attacking but even talks about fun. [URL='https://youtu.be/59ewz8CjgzY?t=425']Thi[/URL]s was the video,Back in 3.x we made a [ispoiler]tarrasque[/ispoiler] go away & everything we did to nail it to the sky or whatever was a [I]blast[/I]. Now in 5e I can say that I've been in two groups to kill one and we took a combined total of zero damage... Neither was fun, we just wanted it to be over because the cheese deployed against a target helpless to retaliate was mindnumbing*. * One was murdered by shooting at it from a flying carpet & the other was not much better simply encircling it beyond dash range & kiting it.... Doing something awesome or creative was never even considered [/QUOTE]
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