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<blockquote data-quote="Lanefan" data-source="post: 8857662" data-attributes="member: 29398"><p>Agreed; but that said I think they should feel they have a <em>chance</em> to mash the win button with one spell. All or nothing.</p><p></p><p>Well, the designers have been listening to those arguments for 23+ years now and taking them to heart. I don't think the game's any better for it.</p><p></p><p>Rule change: casting is much harder to interrupt now than in 1e because it's no fun to get your spell interrupted. Result: caster domination.</p><p></p><p>Rule change: most major bad effects or "loss conditions" (level drain, wealth-item loss, etc.) have been excised because it's no fun when they happen. Result: death is the only remaining mechanical loss condition; and even that's been mitigated by lower-level revival effects, guaranteed revival (i.e. no res. survival roll), and no permanent Constitution loss.</p><p></p><p>Rule change: spells or effects that take a character out of action don't last nearly as long as they once did because it's no fun sitting out. Result: players/PCs aren't nearly as concerned about them any more, as they're no longer a true threat.</p><p></p><p>Is that the sort of thing you're after?</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8857662, member: 29398"] Agreed; but that said I think they should feel they have a [I]chance[/I] to mash the win button with one spell. All or nothing. Well, the designers have been listening to those arguments for 23+ years now and taking them to heart. I don't think the game's any better for it. Rule change: casting is much harder to interrupt now than in 1e because it's no fun to get your spell interrupted. Result: caster domination. Rule change: most major bad effects or "loss conditions" (level drain, wealth-item loss, etc.) have been excised because it's no fun when they happen. Result: death is the only remaining mechanical loss condition; and even that's been mitigated by lower-level revival effects, guaranteed revival (i.e. no res. survival roll), and no permanent Constitution loss. Rule change: spells or effects that take a character out of action don't last nearly as long as they once did because it's no fun sitting out. Result: players/PCs aren't nearly as concerned about them any more, as they're no longer a true threat. Is that the sort of thing you're after? [/QUOTE]
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