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<blockquote data-quote="M_Natas" data-source="post: 8857709" data-attributes="member: 7025918"><p>Totally agree on this one. I only started playing in 2018 with 5e, but even I noticed that any lasting consequences were cut out of the game for the players.</p><p>And OneDND seems to make it worse by fulfilling all the player demands to get even more powerful. Feats at level 1 for everybody ... unfailable Influencechecks where the DM has no say, successfully hiding on a dc 15 no matter what is looking for you.</p><p>1D&D seems to continue a trend of "give the players what they want and take away power from the DM". But doing that kills the fun of the game in the long run, because it gets boring for everybody.</p><p>If you follow the CR Guidlines in the DMG, Players have only a minuskel chance of dying ever. And except for Dying ther is no lasting consequences.</p><p>You got infected by a slaad? Lesser Restoration! You got cursed? Remove curse! You arw at 1 HP? Take a long rest. Out of spell slots, KI points or other ressources? Long rest or Short rest! Max HP reduced by effect? Long rest will fix it.</p><p></p><p>The only ever Long lasting effect I encountered in a game was the Aging effect of a Ghost. That needs a greater Restoration within 24 hours or be permanent ...</p><p></p><p>By RAW 5e is not challenging. The DM has to do a lot of work to make it challenging. And without challenge there is no fun.</p></blockquote><p></p>
[QUOTE="M_Natas, post: 8857709, member: 7025918"] Totally agree on this one. I only started playing in 2018 with 5e, but even I noticed that any lasting consequences were cut out of the game for the players. And OneDND seems to make it worse by fulfilling all the player demands to get even more powerful. Feats at level 1 for everybody ... unfailable Influencechecks where the DM has no say, successfully hiding on a dc 15 no matter what is looking for you. 1D&D seems to continue a trend of "give the players what they want and take away power from the DM". But doing that kills the fun of the game in the long run, because it gets boring for everybody. If you follow the CR Guidlines in the DMG, Players have only a minuskel chance of dying ever. And except for Dying ther is no lasting consequences. You got infected by a slaad? Lesser Restoration! You got cursed? Remove curse! You arw at 1 HP? Take a long rest. Out of spell slots, KI points or other ressources? Long rest or Short rest! Max HP reduced by effect? Long rest will fix it. The only ever Long lasting effect I encountered in a game was the Aging effect of a Ghost. That needs a greater Restoration within 24 hours or be permanent ... By RAW 5e is not challenging. The DM has to do a lot of work to make it challenging. And without challenge there is no fun. [/QUOTE]
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