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<blockquote data-quote="aco175" data-source="post: 8857741" data-attributes="member: 27385"><p>Player vs. PC knowledge. I let some/most slide to the point that the group starts to deal with higher level monsters. I feel that every 1st level PC would know things like fire vs trolls and bludgeoning vs skeletons. What type of demon that is should require a roll. </p><p></p><p>Save or suck spells. The player that complains when the BBEG auto saves was not complaining the last few adventures when he blasted out of existence the troll, the giant, and 3 sub-bosses. But now, the spell sucks- or the rules suck. Too bad, these rules are there to make the big fight last more than one round. </p><p></p><p>I do not like running out of time on a night of play. My group plays after Boy Scouts and starts around 8:30. I plan to end around 10:30 and like to adjust so that we are not entering the big fight at 10:15 and get one round in before stopping. I just call the night before that, although we have played beyond that time even though one player needs to get up for school. </p><p></p><p>One thing I'm starting to not like as not fun are updated 1e modules. I'm finding that there was not a lot of time and effort to update them. The treasure tables especially, but the monsters as well. I'm running against the giants right now and the treasure is still from 1e and the book gives out gobs of it. The lack of making a new monster is poor as well when the book talks about the king of hill giants and then says to just use the stone giant stat block with these minor changes. It would not have been that hard to update the hill giant statblock. I'm finding that I need to change a lot.</p></blockquote><p></p>
[QUOTE="aco175, post: 8857741, member: 27385"] Player vs. PC knowledge. I let some/most slide to the point that the group starts to deal with higher level monsters. I feel that every 1st level PC would know things like fire vs trolls and bludgeoning vs skeletons. What type of demon that is should require a roll. Save or suck spells. The player that complains when the BBEG auto saves was not complaining the last few adventures when he blasted out of existence the troll, the giant, and 3 sub-bosses. But now, the spell sucks- or the rules suck. Too bad, these rules are there to make the big fight last more than one round. I do not like running out of time on a night of play. My group plays after Boy Scouts and starts around 8:30. I plan to end around 10:30 and like to adjust so that we are not entering the big fight at 10:15 and get one round in before stopping. I just call the night before that, although we have played beyond that time even though one player needs to get up for school. One thing I'm starting to not like as not fun are updated 1e modules. I'm finding that there was not a lot of time and effort to update them. The treasure tables especially, but the monsters as well. I'm running against the giants right now and the treasure is still from 1e and the book gives out gobs of it. The lack of making a new monster is poor as well when the book talks about the king of hill giants and then says to just use the stone giant stat block with these minor changes. It would not have been that hard to update the hill giant statblock. I'm finding that I need to change a lot. [/QUOTE]
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