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<blockquote data-quote="tetrasodium" data-source="post: 8857998" data-attributes="member: 93670"><p>While this is not entirely untrue or without merit it does have consequences of mindnumbing battles where players dump their nova into a black hole & dig in for a rest to repeat it again soon because they just watched monsters shrug off a couple rounds of nova.</p><p></p><p>In the context of d&d though it's especially irksome because there was once a solution in place that made players say "hey guys we should probably switch gears like so, this is the bbeg(or whatever)" . Conveniently <a href="https://www.enworld.org/threads/the-focus-fire-problem.690498/post-8721960" target="_blank">that solution</a> both discouraged save or die/save or lose as well as counterbalanced having N characters in the combat who play the odds by making 2/3/4 attacks for x per attack against those who make 1-2 for 1.5x-2x in a way the GM could tune as needed. Casters switched to force multiplier & risk mitigation spells or slow & steady but critical damage giving everyone a chance to shine together as a team over the entire fight. Now all of those fun & unfun things on the caster side are treated the same while both types of martial styles are treated the same in a way that dramatically favors one style in every way.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8857998, member: 93670"] While this is not entirely untrue or without merit it does have consequences of mindnumbing battles where players dump their nova into a black hole & dig in for a rest to repeat it again soon because they just watched monsters shrug off a couple rounds of nova. In the context of d&d though it's especially irksome because there was once a solution in place that made players say "hey guys we should probably switch gears like so, this is the bbeg(or whatever)" . Conveniently [URL='https://www.enworld.org/threads/the-focus-fire-problem.690498/post-8721960']that solution[/URL] both discouraged save or die/save or lose as well as counterbalanced having N characters in the combat who play the odds by making 2/3/4 attacks for x per attack against those who make 1-2 for 1.5x-2x in a way the GM could tune as needed. Casters switched to force multiplier & risk mitigation spells or slow & steady but critical damage giving everyone a chance to shine together as a team over the entire fight. Now all of those fun & unfun things on the caster side are treated the same while both types of martial styles are treated the same in a way that dramatically favors one style in every way. [/QUOTE]
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