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<blockquote data-quote="Ruin Explorer" data-source="post: 8858428" data-attributes="member: 18"><p>I think "The DM is Satan" is a step up from the conventional "every NPC is inexplicably hostile/a wanker", but they're definitely closely related.</p><p></p><p>I've seen both separately is why I say that. I've played with a DM where every NPC was a wanker, but the world generally seemed okay, and when this was actually pointed out to him he got pretty embarrassed, and it stopped happening, except when he occasionally sort of forgot what he was doing, but we could get things back on track by just saying stuff like "Why is this guy so hostile? Did we do something wrong?". I feel like he was very much the product of "abused player syndrome" as you say.</p><p></p><p>But I also played with a "Satan"-class DM for a while in my teens who just ran things exactly as you said. The funniest thing was the dude was obsessed with Paladins and how great they were, and had a DMPC Paladin who would come and bully the PCs at times, but he couldn't accept anyone doing anything "Good" having good results. Even his DMPC never did anything actually good, just murdered bad people/monsters.</p><p></p><p>Larian, the videogame developers have a problem which verges on "The DM is Satan", as illustrated by DOS1/2 (particularly 2), and BG3 initially suffered from this, before huge pushback from players forced the devs to reconsider their approach. They're not the only videogame devs who have gone down this path too (though it is thankfully somewhat rare).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8858428, member: 18"] I think "The DM is Satan" is a step up from the conventional "every NPC is inexplicably hostile/a wanker", but they're definitely closely related. I've seen both separately is why I say that. I've played with a DM where every NPC was a wanker, but the world generally seemed okay, and when this was actually pointed out to him he got pretty embarrassed, and it stopped happening, except when he occasionally sort of forgot what he was doing, but we could get things back on track by just saying stuff like "Why is this guy so hostile? Did we do something wrong?". I feel like he was very much the product of "abused player syndrome" as you say. But I also played with a "Satan"-class DM for a while in my teens who just ran things exactly as you said. The funniest thing was the dude was obsessed with Paladins and how great they were, and had a DMPC Paladin who would come and bully the PCs at times, but he couldn't accept anyone doing anything "Good" having good results. Even his DMPC never did anything actually good, just murdered bad people/monsters. Larian, the videogame developers have a problem which verges on "The DM is Satan", as illustrated by DOS1/2 (particularly 2), and BG3 initially suffered from this, before huge pushback from players forced the devs to reconsider their approach. They're not the only videogame devs who have gone down this path too (though it is thankfully somewhat rare). [/QUOTE]
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