Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
"It's not fun when..."
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pukunui" data-source="post: 8858568" data-attributes="member: 54629"><p>I've made that mistake a few times myself as a DM. I remember once planning a special Halloween-themed, zombie-filled space station for my Star Wars Saga Edition game. I set it up so the PCs' stolen ship suffered a hyperdrive problem, requiring them to scavenge for parts at the nearby abandoned station. My intention was that the PCs would have to fight their way across the station from the landing bay to the storage area, but my players had other ideas. They decided to don space suits and go around the outside. I had to hastily adapt the scenario and ended up contriving some reason why they had to go <em>back </em>through the interior of the space station instead of back along the outside. I've deeply regretted handling the scenario that way ever since. (If I could go back and do it again, I would put the zombies on the city streets between the PCs' starting point and the shipyard where they stole the ship instead of locking the whole thing away in a space station.)</p><p></p><p></p><p>Every time I've tried to use them, they haven't worked well. I've yet to find a chase mechanic that <em>does </em>work well.</p><p></p><p>The closest I've come is the alternative chase mechanics found in <a href="https://www.dmsguild.com/product/170485/DDEX210-Cloaks-and-Shadows-5e" target="_blank"><em>DDEX2-10 Cloaks and Shadows</em>.</a> I adapted that mechanic to good effect in a previous campaign where the PCs gave chase to a ram with a golden fleece.</p></blockquote><p></p>
[QUOTE="pukunui, post: 8858568, member: 54629"] I've made that mistake a few times myself as a DM. I remember once planning a special Halloween-themed, zombie-filled space station for my Star Wars Saga Edition game. I set it up so the PCs' stolen ship suffered a hyperdrive problem, requiring them to scavenge for parts at the nearby abandoned station. My intention was that the PCs would have to fight their way across the station from the landing bay to the storage area, but my players had other ideas. They decided to don space suits and go around the outside. I had to hastily adapt the scenario and ended up contriving some reason why they had to go [I]back [/I]through the interior of the space station instead of back along the outside. I've deeply regretted handling the scenario that way ever since. (If I could go back and do it again, I would put the zombies on the city streets between the PCs' starting point and the shipyard where they stole the ship instead of locking the whole thing away in a space station.) Every time I've tried to use them, they haven't worked well. I've yet to find a chase mechanic that [I]does [/I]work well. The closest I've come is the alternative chase mechanics found in [URL='https://www.dmsguild.com/product/170485/DDEX210-Cloaks-and-Shadows-5e'][I]DDEX2-10 Cloaks and Shadows[/I].[/URL] I adapted that mechanic to good effect in a previous campaign where the PCs gave chase to a ram with a golden fleece. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
"It's not fun when..."
Top