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<blockquote data-quote="Xamnam" data-source="post: 8859558" data-attributes="member: 7037765"><p>The fact that no one is forced to care makes them stronger, better, not worse, for me. If a player doesn't care about that stuff, then I'm not going to foreground offers of those to them, simple. I'm not trying to argue this is perfect for every table, so salient enough for my tables is all I'm looking at. I care. My players care. Other people in this thread have said they care. I'm fine with you and your tables not caring. We're just asking for the same respect.</p><p></p><p>People have made that game, I'm sure, though I don't know what it is. There's probably even a really good version of it, and I'd enjoy my time there. But for Dungeons and Dragons, I would never say that is the core of the game. Social Interaction is explicitly called out as just one of the three pillars, and I enjoy all three. If I actively didn't want to play this game in its totality, I would play a different game. And if there was a mechanical system included that embodied these things well, I'd use it, but the absence of such is not a reason to not include that pillar, especially given that we have a DM present who can adjudicate complicated topics like this.</p><p></p><p>The fact that you keep using lines like this makes it feel like you're not listening to what I'm saying, or arguing against someone else, because that's not my stance, nor have I ever portrayed it as such. I have been doing nothing but advocating for varied consequences. My very first post in this thread was about the value of frustration and not getting what you want. You strongly prefer a very specific type of consequence. I think those sort have their place in this game, just, alongside other types.</p></blockquote><p></p>
[QUOTE="Xamnam, post: 8859558, member: 7037765"] The fact that no one is forced to care makes them stronger, better, not worse, for me. If a player doesn't care about that stuff, then I'm not going to foreground offers of those to them, simple. I'm not trying to argue this is perfect for every table, so salient enough for my tables is all I'm looking at. I care. My players care. Other people in this thread have said they care. I'm fine with you and your tables not caring. We're just asking for the same respect. People have made that game, I'm sure, though I don't know what it is. There's probably even a really good version of it, and I'd enjoy my time there. But for Dungeons and Dragons, I would never say that is the core of the game. Social Interaction is explicitly called out as just one of the three pillars, and I enjoy all three. If I actively didn't want to play this game in its totality, I would play a different game. And if there was a mechanical system included that embodied these things well, I'd use it, but the absence of such is not a reason to not include that pillar, especially given that we have a DM present who can adjudicate complicated topics like this. The fact that you keep using lines like this makes it feel like you're not listening to what I'm saying, or arguing against someone else, because that's not my stance, nor have I ever portrayed it as such. I have been doing nothing but advocating for varied consequences. My very first post in this thread was about the value of frustration and not getting what you want. You strongly prefer a very specific type of consequence. I think those sort have their place in this game, just, alongside other types. [/QUOTE]
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