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"It's not fun when..."
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<blockquote data-quote="Celebrim" data-source="post: 8859575" data-attributes="member: 4937"><p>It's your table. If every player at your table doesn't want death as part of their gameplay experience, why not just do that?</p><p></p><p>I'm not playing at your table. I'm not shooting down anything you purpose to do at your table. I've played in full consent games before where no one could die without agreement of all parties, and where you negotiated what the stakes where before playing a scene. If that's what you want to do, go for it. Have fun. You don't need my blessings, but you have it anyway.</p><p></p><p>But let's not forget, this thread started not with, "It's not fun when I have the risk of death". It started with, "It's not fun when I miss an attack."</p><p></p><p>You want to take death out of your game fine. But it's no longer projecting a slippery slope when we have at this point gotten to: "It's not fun when my equipment breaks.", "It's not fun when I lose a level.", "It's not fun when I suffer lingering injuries", and "It's not fun when the BBEG shrugs off my attack."</p><p></p><p></p><p></p><p>Failed analogy. First of all, few deaths in fantasy need to be irrevocable, but even if one where irrevocable, it wouldn't stop you from playing RPGs or even D&D. You'd just have to make a new character. And these days, you probably wouldn't even have to start over at 1st level.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8859575, member: 4937"] It's your table. If every player at your table doesn't want death as part of their gameplay experience, why not just do that? I'm not playing at your table. I'm not shooting down anything you purpose to do at your table. I've played in full consent games before where no one could die without agreement of all parties, and where you negotiated what the stakes where before playing a scene. If that's what you want to do, go for it. Have fun. You don't need my blessings, but you have it anyway. But let's not forget, this thread started not with, "It's not fun when I have the risk of death". It started with, "It's not fun when I miss an attack." You want to take death out of your game fine. But it's no longer projecting a slippery slope when we have at this point gotten to: "It's not fun when my equipment breaks.", "It's not fun when I lose a level.", "It's not fun when I suffer lingering injuries", and "It's not fun when the BBEG shrugs off my attack." Failed analogy. First of all, few deaths in fantasy need to be irrevocable, but even if one where irrevocable, it wouldn't stop you from playing RPGs or even D&D. You'd just have to make a new character. And these days, you probably wouldn't even have to start over at 1st level. [/QUOTE]
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