It's the End of the World As We Know It: Apocalyptic Campaign Settings

Your Campaign Setting and the Apocalypse:

  • Pre-Apocalypse: the Apocalypse is about to happen

    Votes: 5 16.1%
  • Mid-Apocalypse: the Apocalypse is happening now

    Votes: 5 16.1%
  • Post-Apocalypse: the Apocalypse has already happened

    Votes: 14 45.2%
  • No Apocalypse: there has never been, nor ever will be, an Apocalypse

    Votes: 7 22.6%

Last night we started playing a Day After Ragnarok campaign, so that's definitely post-apocalypse. We're based in Australia, which hasn't been hit hard compared to most places. The initial mission was "Find out why sheep and a constable have been disappearing" and the answer was a serpent-tainted giant goanna which had to be found and killed.
 

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Vote for the option that fits best, and give us any nuance or details in the comments.

Um, I need an "and" option for my upcoming game.

The PCs are on a colony world. A war starts on Earth, with the implication of magically enhanced nuclear weapons used. The colony, barely self-sufficient, still recovering from a natural disaster, is cut off. And the thing that started the apocalypse at home is coming here...
 

Much of my gaming is in the world of Glorantha, whose major apocalypse is called the Gods War culminating in the Greater Darkness, typically more than 1625 years ago (before Time). There have been two major cataclysms in history (around 450, and again around 1050), and another one is brewing since about 1600 and expected to go critical in the next few 25 years, aka the Hero Wars. So, significantly post-apocalyptic, with the next one already building up but about to explode in the near future.

Other (homebrew) game settings of mine have cataclysms in their past, too - how else do you generate interesting ruins and lost civilizations for your adventurers to interact with?
 






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