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I've DMed 4e and I PREFER DMing: A poll
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<blockquote data-quote="Khairn" data-source="post: 4806255" data-attributes="member: 20153"><p>I've GM'ed 4E and all of the earlier editions and overall found it to be no better / easier to GM. It still required adventure creation, managing players, moving the game forward and making sure that everyone had fun. So without any tangible GM'ing "benefit" to 4E, I chose my system based on the type of game play I'm looking for. And currently, 3E / Pathfinder fits the bill.</p><p></p><p>On a separate note I've also never really experienced the anguish and utter desolation that some fans attach to DM'ing 3E games. I'm not saying that what they are feeling isn't real for them, only that I've never experienced it. The most common complaints I've heard usually run along the lines of combat last to long, in game time (15 minute games) being too short, trouble managing all the rules, and monsters / encounters taking too long to create.</p><p></p><p></p><p>-Solving the the "15 minute combat day" and overall combat length was simply a matter of making sure the players knew their own character classes well, and understood that accomplishing the goal of the adventure would require some resource management from the casters.</p><p>-I don't feel overwhelmed by options and find it easy to chose the books I'll be using in a particular game and those I won't</p><p>-I steal monsters and NPC's from various sources and only spend time on the BBEG, which doesn't really take that long to do.</p><p></p><p>I do like pg 42, but its not that innovative. I've had a similar GM Worksheet that I built for my 3E games for years. Its not as fancy, but it works for me.</p><p></p><p>I do think that 4E is a good game for new players and GM's, as its simplified many aspects of the game, and I would recommend it for newbies. But simpler is not always better.</p></blockquote><p></p>
[QUOTE="Khairn, post: 4806255, member: 20153"] I've GM'ed 4E and all of the earlier editions and overall found it to be no better / easier to GM. It still required adventure creation, managing players, moving the game forward and making sure that everyone had fun. So without any tangible GM'ing "benefit" to 4E, I chose my system based on the type of game play I'm looking for. And currently, 3E / Pathfinder fits the bill. On a separate note I've also never really experienced the anguish and utter desolation that some fans attach to DM'ing 3E games. I'm not saying that what they are feeling isn't real for them, only that I've never experienced it. The most common complaints I've heard usually run along the lines of combat last to long, in game time (15 minute games) being too short, trouble managing all the rules, and monsters / encounters taking too long to create. -Solving the the "15 minute combat day" and overall combat length was simply a matter of making sure the players knew their own character classes well, and understood that accomplishing the goal of the adventure would require some resource management from the casters. -I don't feel overwhelmed by options and find it easy to chose the books I'll be using in a particular game and those I won't -I steal monsters and NPC's from various sources and only spend time on the BBEG, which doesn't really take that long to do. I do like pg 42, but its not that innovative. I've had a similar GM Worksheet that I built for my 3E games for years. Its not as fancy, but it works for me. I do think that 4E is a good game for new players and GM's, as its simplified many aspects of the game, and I would recommend it for newbies. But simpler is not always better. [/QUOTE]
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