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I've finally tried Paranoia, and I love it!!
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<blockquote data-quote="the Jester" data-source="post: 8398527" data-attributes="member: 1210"><p>Oh God, was 1e slapstick and dark humor from the start. Oh yes it was. The original box had, I think, three books in it- a GM's book, a Player's book, and an Adventure book. The player's book really set the tone, with a strong emphasis on 'you don't get to know that' when you ask about... well... anything. Rules, setting info beyond the basics, etc. The answer was pretty much always, "What's your security clearance, citizen?"</p><p></p><p>Anyone who read or played the 1e game, even if they only read the player's book (which was 12 or 16 pages, and that's all you get to see as a pc), could not possibly miss the satirical nature of it. I'm pretty sure anyone who says that either never actually read or played 1e, or else they are conflating it with a far more serious game or something. From the very first, there was no doubt about the tone Paranoia was going for.</p></blockquote><p></p>
[QUOTE="the Jester, post: 8398527, member: 1210"] Oh God, was 1e slapstick and dark humor from the start. Oh yes it was. The original box had, I think, three books in it- a GM's book, a Player's book, and an Adventure book. The player's book really set the tone, with a strong emphasis on 'you don't get to know that' when you ask about... well... anything. Rules, setting info beyond the basics, etc. The answer was pretty much always, "What's your security clearance, citizen?" Anyone who read or played the 1e game, even if they only read the player's book (which was 12 or 16 pages, and that's all you get to see as a pc), could not possibly miss the satirical nature of it. I'm pretty sure anyone who says that either never actually read or played 1e, or else they are conflating it with a far more serious game or something. From the very first, there was no doubt about the tone Paranoia was going for. [/QUOTE]
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I've finally tried Paranoia, and I love it!!
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