adembroski
First Post
Ok, this is a bit twisted, I know.
I want to run an Arthurian campaign as a pseudo-legendary world based on Stephen R. Lawhead's "Pendragon Cycle"
I have my own fairly extensive reading of Arthurian legend, but went out looking for products to help me.
First was Relics and Rituals: Excalibur, and then the Pendragon RPG. Both have proven to be immensely helpful, but I find I am drawn to Pathfinder as the system I want to do this for. I plan to incorporate vast amounts of Pendragon's ideas (specifically those mechanics that allow it to be an ongoing-multigenerational campaign with a strong metastory as its backdrop).
Pendragon, R&R:E, and Pathfinder, however, all fail to quite hit the note I'm looking for. Pendragon is limited to knights, R&R:E assumes a more D&D-like world, and Pathfinder, well, is D&D... i.e. magic is a bit much.
There are a couple of directions I'm considering going with magic (note that I'm going a bit more 'fantasy' than Lawhead, but I don't want mobile artillery platforms).
* Taking the time to completely rewrite spell lists, moving direct damage and other high profile/out of genre spells either up to prohibitive levels or removing them entirely on a case-by-case basis.
* Adopting a "Dragonlance: Fifth Age Saga" based point system (using d10 instead of cards, and assuming "0" is Trump and allowing 2 rerolls) that keeps magic in-check by its nature.
* Regrouping all of the spells into the Pendragon magical Talents. Anything that doesn't specifically fit those descriptions is eliminated.
Any ideas?
I want to run an Arthurian campaign as a pseudo-legendary world based on Stephen R. Lawhead's "Pendragon Cycle"
I have my own fairly extensive reading of Arthurian legend, but went out looking for products to help me.
First was Relics and Rituals: Excalibur, and then the Pendragon RPG. Both have proven to be immensely helpful, but I find I am drawn to Pathfinder as the system I want to do this for. I plan to incorporate vast amounts of Pendragon's ideas (specifically those mechanics that allow it to be an ongoing-multigenerational campaign with a strong metastory as its backdrop).
Pendragon, R&R:E, and Pathfinder, however, all fail to quite hit the note I'm looking for. Pendragon is limited to knights, R&R:E assumes a more D&D-like world, and Pathfinder, well, is D&D... i.e. magic is a bit much.
There are a couple of directions I'm considering going with magic (note that I'm going a bit more 'fantasy' than Lawhead, but I don't want mobile artillery platforms).
* Taking the time to completely rewrite spell lists, moving direct damage and other high profile/out of genre spells either up to prohibitive levels or removing them entirely on a case-by-case basis.
* Adopting a "Dragonlance: Fifth Age Saga" based point system (using d10 instead of cards, and assuming "0" is Trump and allowing 2 rerolls) that keeps magic in-check by its nature.
* Regrouping all of the spells into the Pendragon magical Talents. Anything that doesn't specifically fit those descriptions is eliminated.
Any ideas?