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I've made up my mind...for now.
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<blockquote data-quote="the Lorax" data-source="post: 3925539" data-attributes="member: 27662"><p>*Nod* I'd like this too, I just don't know that I'm sold on this being true. My next set of campaigns are going to start before this summer, and I dont relish the idea of switching to a radically different rule set mid campaign.</p><p></p><p>I currently run 3 different games. Reduction of prep time does indeed sound like a wonderful thing. DDM has been a WONDERFUL aid in reducing prep time for me - flip sides of the stat cards have been very useful. As for Story Elements, I've been running my own home brew campaign world for a long time - so I'm perfectly fine with bending story and flavor elements to suit my purposes, this is not a barrier to me.</p><p></p><p>I really feel like this is a new version of a piece of software that is comming out. One where the manufacturer has decided to make radical changes in the appearance and function. All the tool sets are changing, and it wont open your old files.</p><p></p><p>Dave, I do feel where you're comming from - I have one player in particular who is constantly trying to find "new and cool" combination of classes from all over. I DO feel like I'm in the "Skills and Powers" era all over again, and would like this mess cleaned up. I wish WoTC would realize that massive amounts of Crunch are not what I needed, this does NOT make it easier for me to run my game, it makes it more difficult. Dungeon. Dungeon makes it easier to run my game. The huge adventure library that I have makes finding an appropriate adventure to fill my story needs easy. I'm a numbers kind of guy - makeing a new monster or designing a new PrC to fit an element in my campaign is easy stuff. Creating a new adventure with maps and NPCs, Detailing a town with interesting shops and political events, thats the kind of thing that becomes a huge time sink for me.</p><p></p><p>I *AM* looking forward to 4e, and I DO want to give it a try, I just dont see it happening any time soon. I do feel that, for me, its still too early to make the change.</p></blockquote><p></p>
[QUOTE="the Lorax, post: 3925539, member: 27662"] *Nod* I'd like this too, I just don't know that I'm sold on this being true. My next set of campaigns are going to start before this summer, and I dont relish the idea of switching to a radically different rule set mid campaign. I currently run 3 different games. Reduction of prep time does indeed sound like a wonderful thing. DDM has been a WONDERFUL aid in reducing prep time for me - flip sides of the stat cards have been very useful. As for Story Elements, I've been running my own home brew campaign world for a long time - so I'm perfectly fine with bending story and flavor elements to suit my purposes, this is not a barrier to me. I really feel like this is a new version of a piece of software that is comming out. One where the manufacturer has decided to make radical changes in the appearance and function. All the tool sets are changing, and it wont open your old files. Dave, I do feel where you're comming from - I have one player in particular who is constantly trying to find "new and cool" combination of classes from all over. I DO feel like I'm in the "Skills and Powers" era all over again, and would like this mess cleaned up. I wish WoTC would realize that massive amounts of Crunch are not what I needed, this does NOT make it easier for me to run my game, it makes it more difficult. Dungeon. Dungeon makes it easier to run my game. The huge adventure library that I have makes finding an appropriate adventure to fill my story needs easy. I'm a numbers kind of guy - makeing a new monster or designing a new PrC to fit an element in my campaign is easy stuff. Creating a new adventure with maps and NPCs, Detailing a town with interesting shops and political events, thats the kind of thing that becomes a huge time sink for me. I *AM* looking forward to 4e, and I DO want to give it a try, I just dont see it happening any time soon. I do feel that, for me, its still too early to make the change. [/QUOTE]
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