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<blockquote data-quote="the Lorax" data-source="post: 4306883" data-attributes="member: 27662"><p>Well, the 4e books have come out, and anyone who was interested has had the chance to review the rules for themselves.</p><p></p><p>I have been recruited by a friend of a friend to join in 4e group do to my local reputation as a rules/game mechanics guru.</p><p></p><p>So a bought PHB, the pages are a bit wavy and the ink is very smudgy.</p><p>The layout is...not how I would like it.</p><p></p><p>Having read through and tinkered a bit with the rules, I am inclined to make a few judgments:</p><p></p><p style="margin-left: 20px"> <img src="http://www.enworld.org/forum/images/smilies/1.gif" class="smilie" loading="lazy" alt=":1:" title="One :1:" data-shortname=":1:" /> This is not recognizable anymore by me as D&D. It has begun to fall into the realm of games like Paladium which obviously have similar base but are <em>different</em>.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/2.gif" class="smilie" loading="lazy" alt=":2:" title="Two :2:" data-shortname=":2:" /> In designing characters, I feel very straight jacketed. Not just by class level, but within a class itself. I can't sneak attack with a big stick? My Ranger must be Drizzt or Legolas?</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/3.gif" class="smilie" loading="lazy" alt=":3:" title="Three :3:" data-shortname=":3:" /> Skill Challenges? Really? Did anyone in design/playtesting work out the math here?</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/4.gif" class="smilie" loading="lazy" alt=":4:" title="Four :4:" data-shortname=":4:" /> In 3.0, I was <strong><span style="color: Red">THRILLED</span></strong> with removal of NPC only abilities, and PCs using the same rules as NPCs - seeing them return in humanoid monster stat blocks is annoying, no matter how cool and interesting the ability is on its own.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /> All this talk of new options in combat is really bunk - options exisited in 3.x combat as well, Grapple, Charge, Sunder, Disarm, Trip, Bull Rush, ect. Movement in combat was a perfectly viable option, even if some weren't able to see the tactical advantage of it.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> Like many other perfectly good rules sets, that may be reasonably well balanced, and fun, this is most likely going to be just another game that I'm not going to support or run.</p></blockquote><p></p>
[QUOTE="the Lorax, post: 4306883, member: 27662"] Well, the 4e books have come out, and anyone who was interested has had the chance to review the rules for themselves. I have been recruited by a friend of a friend to join in 4e group do to my local reputation as a rules/game mechanics guru. So a bought PHB, the pages are a bit wavy and the ink is very smudgy. The layout is...not how I would like it. Having read through and tinkered a bit with the rules, I am inclined to make a few judgments: [INDENT] :1: This is not recognizable anymore by me as D&D. It has begun to fall into the realm of games like Paladium which obviously have similar base but are [I]different[/I]. :2: In designing characters, I feel very straight jacketed. Not just by class level, but within a class itself. I can't sneak attack with a big stick? My Ranger must be Drizzt or Legolas? :3: Skill Challenges? Really? Did anyone in design/playtesting work out the math here? :4: In 3.0, I was [B][COLOR=Red]THRILLED[/COLOR][/B] with removal of NPC only abilities, and PCs using the same rules as NPCs - seeing them return in humanoid monster stat blocks is annoying, no matter how cool and interesting the ability is on its own. :5: All this talk of new options in combat is really bunk - options exisited in 3.x combat as well, Grapple, Charge, Sunder, Disarm, Trip, Bull Rush, ect. Movement in combat was a perfectly viable option, even if some weren't able to see the tactical advantage of it. :6: Like many other perfectly good rules sets, that may be reasonably well balanced, and fun, this is most likely going to be just another game that I'm not going to support or run.[/INDENT] [/QUOTE]
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