Veven1290
First Post
So, my players are probably going to trial for destruction of property and i didn't know if there was already some court mechanics in some book i don't have so i wrote this up really quickly. It might suck since i haven't tested it at all.
please let me know what you think, give suggestions, and if one of these already exists let me know, that would be easier.
thanks for the help!
The Trial: players can choose a representative to aurgue their case. Jury starts off "indifferent" arguing cases works the same as Diplomacy except there are "guilty" and "innocent" moods past "hostile" and "helpfull".
The DA/court lawyer has a diplomacy score of +8 (or whatever you want)
The PC's and the DA (opposing lawyer) can gather witnessess. each side can have a maximum of 3 witnessess (5 if the crime took place in a crowded area) They can recruit witnesses with gather information checks,
Check witness
15 Weak
20 Average
25 Strong
Weak witnesses grant a +5 to your check for that round, Average grant
a +10, Strong grant a +15.
If the PC's innocence is obvious they get a +5 on their checks to find
witnesses.
If the PC's guilt is obvious they get a -10 on their checks to find
witnesses.
Good aurguments grant a +5 on the check, Great aurguments a +10
(what constitutes "good" is up to the DM)
evidence grants a +5 on the check, strong evidence a +10,
Damning (negative) evidence automatically reduces mood by 1 and
grants a +10 on next check for DA.
Irrefutable (possitive) evidence automatically raises mood by 1 and
grants a +10 on next check for PC's
PC's must use search checks to find evidence but evidence must
actually exist in order to be found
(I.E. no evidence just for a great check)
The trial goes on for as long as PC's want (limit of 3 rounds after
witnesses and evidence have gone dry)
After the trial if the jury mood is "guilty" or "innocent" the verdict is automatic, if it is "helpfull" or "Hostile" there is a %95 chance they will be innocent or guilty. if it is "Friendly" or "unfriendly" there is an %85 chance they will be innocent or guilty. Indiffernt grants a %50 chance of innocence.
please let me know what you think, give suggestions, and if one of these already exists let me know, that would be easier.
thanks for the help!
The Trial: players can choose a representative to aurgue their case. Jury starts off "indifferent" arguing cases works the same as Diplomacy except there are "guilty" and "innocent" moods past "hostile" and "helpfull".
The DA/court lawyer has a diplomacy score of +8 (or whatever you want)
The PC's and the DA (opposing lawyer) can gather witnessess. each side can have a maximum of 3 witnessess (5 if the crime took place in a crowded area) They can recruit witnesses with gather information checks,
Check witness
15 Weak
20 Average
25 Strong
Weak witnesses grant a +5 to your check for that round, Average grant
a +10, Strong grant a +15.
If the PC's innocence is obvious they get a +5 on their checks to find
witnesses.
If the PC's guilt is obvious they get a -10 on their checks to find
witnesses.
Good aurguments grant a +5 on the check, Great aurguments a +10
(what constitutes "good" is up to the DM)
evidence grants a +5 on the check, strong evidence a +10,
Damning (negative) evidence automatically reduces mood by 1 and
grants a +10 on next check for DA.
Irrefutable (possitive) evidence automatically raises mood by 1 and
grants a +10 on next check for PC's
PC's must use search checks to find evidence but evidence must
actually exist in order to be found
(I.E. no evidence just for a great check)
The trial goes on for as long as PC's want (limit of 3 rounds after
witnesses and evidence have gone dry)
After the trial if the jury mood is "guilty" or "innocent" the verdict is automatic, if it is "helpfull" or "Hostile" there is a %95 chance they will be innocent or guilty. if it is "Friendly" or "unfriendly" there is an %85 chance they will be innocent or guilty. Indiffernt grants a %50 chance of innocence.
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