~~~~~~~~~GENERAL~~~~~~~~~~~
Race: Grey Elf
Class/Level: Wizard1
Ht: 5'1"
Wt: 109lb
Age: 145
Alignment: LN
XP: 0
NEXT: 1000
~~~~~~~~~~~STATS~~~~~~~~~~~~
Str: 10 (+0) (4pts) (-2 racial)
Dex: 16 (+3) (6pts) (+2 racial)
Con: 10 (+0) (4pts) (-2 racial)
Int: 18 (+4) (10pts) (+2 racial)
Wis: 10 (+0) (2pts)
Cha: 10 (+0)(2pts)
HP(HD): 4/4 (1d4)
AC: 13 (10 +3dex)
Speed: 30'
BAB/Grapple: +0/+0
Init: +3
Fort: +0 (+0base +0con)
Refx: +3 (+0base +3dex)
Will: +2 (+2base +0wis)
~~~~~~~~LANGUAGES~~~~~~~~~
Common, Draconic, Elven, Gnome, Orc, Sylvan
~~~~~SPECIAL ABILITIES~~~~
Immunity to Sleep Spells and Effects
+2 racial saving throw bonus vs.enchantment spells and effects
Low-light vision
Martial Weapons Prof. (Long/Shortbow, Composite Long/Shortbow, Longsword, Rapier)
"Auto Search Check"
School (Conjuration)
Banned (Illusion, Necromancy)
Summon Familiar
~~~~~~~~~SKILLS~~~~~~~~~~~
Name /(Stat Mod)/(Ranks)/(Mods)/(Total)
Concentration / +0 / 4 / +0 / +4
Craft(Fletching) / +4 / 4 / +0 / +8
Decipher Script / +4 / 4 / +0 / +8
Know(Arcana) / +4 / 4 / +0 / +8
Know(Planar) / +4 / 4 / +0 / +8
Listen / +0 / 0 / +2 / +2
Search / +4 / 0 / +2 / +6
Spellcraft / +4 / 4 / +0 / +8
Spot / +0 / 0 / +2 / +2
~~~~~~~~~~FEATS~~~~~~~~~~~
1st: Spell Focus (Conjuration)
Cls: Scribe Scroll
~~~~~~~~~ATTACKS~~~~~~~~~~
Shortbow: Attk +3; Dmg 1d6; Crit x3; Range 60'; Piercing
Quarterstaff: Attk +0; Dmg 1d6/1d6; Crit x2; Bludgeoning
Name: Attk +X; Dmg XdX+X; Crit xX; Range X'; Type
~~~~~~~~~~ARMOR~~~~~~~~~~~
Name: +X AC; X MaxDex; -X ACP;
~~~~~~~~~~~GEAR~~~~~~~~~~~
Backpack (2lb)
-Rations (5) (5lb)
-Waterskin (4lb)
Quarterstaff (4lb)
Quiver
-Arrows (20) (3lb)
Shortbow (2lb)
Spell Component Pouch (2lb)
Spellbook (3lb)
PP:
GP: 58
SP: 5
CP:
Weight carried: 25.0lb (Light Load)
~~~~~~SPELLCASTING~~~~~~~~~
Spell Save DC: 14 + Level
Spells per day: 0th-3; 1st-2+1;
Spells Prepared:
0 - Detect Magic, Read Magic, Read Magic
1 - Feather Fall, Mage Armour, Magic Missile
Spellbook:
0 - PHB - All
0 - SC - Amanuensis, Caltrops, Launch Item, Repair Minor Damage, Stick
1 - PHB - Charm Person, Feather Fall, Mage Armour, Magic Missile, Protection from Evil, Summon Monster I, Unseen Servant
[b]Brother Ulfgar Badenburg[/b]
LG Male Dwarven Cleric 1 of Heironeous
XP: 0
Init: +2
AC: 15 (+3 armor +2 Dex)
FF: 13
Touch: 12
+ 1 dodge bonus against Giant-type
HP: 10
Speed: 20’
[b]Attacks[/b] [BAB +0]:
Longsword +3 1d8+3 (1d8+2 if 1-handed) slashing 19-20/x2
+1 to Atk against Orcs & Goblinoids
Light Crossbow +2 1d8 piercing 19-20/x2
Feat reminder: Rapid Reload (reload is a free action)
+1 to Atk against Orcs & Goblinoids
Dagger +2 1d4+2 slashing or piercing 19-20/x2
+1 to Atk against Orcs & Goblinoids
[b]Saves:[/b]
Fort +4
Ref +2
Will +4
(+2 racial against spells, spell-like effects)
(+2 racial against poisons)
Languages: Common, Dwarven
[b]Turning:[/b]
3 attempts/day
Darkvision 60’
Stonecunning (+2 to Search for unusual stonework, auto Search check when w/in 10’)
Stability (+4 to checks against being bull rushed or tripped)
[b]Skills (ACP -1):[/b]
Appraise additional +2 racial for stone or metal
Concentration +6 (4 ranks, +2 Con)
Craft additional +2 racial for stone or metal
Knowledge [Religion] +4 (4 ranks, +2 Con)
[b]Abilities:[/b]
Str 14 (+2)
Dex 14 (+2)
Con 14 (+2)
Int 10 (+0)
Wis 14 (+2)
Cha 10 (+0)
[b]Feats:[/b]
Rapid Reload
Martial Weapon Proficiency [Longsword]
Weapon Focus [Longsword]
[b]Equipment:[/b]
Longsword (15 gp)
Light Crossbow (35 gp)
20 bolts (2 gp)
Dagger (2 gp)
Studded Leather Armor (25 gp)
Backpack (2 gp)
Bedroll (1 sp)
Grappling hook (1 gp)
Hempen Roap (1 gp)
Sack (1 sp)
1 lb. Soap (5 sp)
Waterskin (1 gp)
Wooden Holy Symbol (1 gp)
Spell Component Pouch (5 gp)
Explorer’s Outfit
8 gp
12 sp
10 cp
Durann Brightstone
Female Dwarf, 1st-Level Paladin of Heironeous
Medium Humanoid (Dwarf)
Hit Dice: 1d10+2 (12 hp)
Initiative: -1
Speed: 20 ft. in scale mail (4 squares); base speed 20 ft.
Armor Class: 15 (+4 scale mail, +2 heavy shield, -1 Dex), touch 9, flat-footed 16
Base Attack/Grapple: +1/+3
Attack: Longsword +3 melee (1d8+2/19-20/x2) or Lt crossbow +0 ranged (1d8/19-20/x2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Dwarf traits
Special Qualities: Darkvision 60 ft., dwarf traits
Saves: Fort +4*, Ref -1*, Will +2*
Abilities: Str 14, Dex 8, Con 14, Int 10, Wis 14, Cha 14
Skills: Appraise +3, Craft (blacksmithing) +3, Craft (stonemasonry) +3, Listen +2, Spot +2, Knowledge Religion: +5, Knowledge Nobles +5
Languages: Common, Dwarf,
Class Traits: Aura of Good, Detect Evil, Smite Evil (+2/+1)
Feats: Power Attack
Alignment: Lawful Good
Experience: 0
Dwarf Traits (Ex): Dwarves possess the following racial traits.
• +2 Constitution, –2 Charisma.
• Medium size.
• A dwarf’s base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load.
• Darkvision out to 60 feet.
• Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. Dwarves have a sixth sense about stonework, an innate ability that they get plenty of opportunity to practice and hone in their underground homes.
• Weapon Familiarity: Dwarves treat Dwarven waraxes and Dwarven urgroshes as martial weapons, rather than exotic weapons.
• Stability: Dwarves are exceptionally stable on their feet. A dwarf has a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
• +2 racial bonus on saving throws against poison. *Not reflected in the saving throw numbers given here.
• +2 racial bonus on saving throws against spells and spell-like effects. *Not reflected in the saving throw numbers given here.
• +1 racial bonus on attack rolls against orcs (including halforcs) and goblinoids (including goblins, hobgoblins, and bugbears).
• +4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants).
• +2 racial bonus on Appraise checks that are related to stone or metal items.
• +2 racial bonus on Craft checks that are related to stone or metal.
Equipment: [100gp to spend]
Scale mail-50
Heavy wood shield-3
Longsword-15
Backpack-2
Waterskin-1
2 days rations-1
Bedroll-5s
Sack-1s
Flint and steel-1
Wooden holy symbol of Heironeous-1
3 torches-3c
5 vials-5 (holy water)
The Glass Slippers her husband gave her on their wedding day. (Priceless)
20g, 3s, 7c
Rashford Nailmond
Male Human Warmage 1
True Neutral
Representing Barsallas
Strength 14 (+2)
Dexterity 10 (+0)
Constitution 14 (+2)
Intelligence 14 (+2)
Wisdom 8 (-1)
Charisma 15 (+2)
Size: Medium
Height: 5' 6"
Weight: 195 lb
Skin: Pale
Eyes: Green
Hair: Black; Straight; Beardless
Total Hit Points: 8
Speed: 20 feet [armor]
Armor Class: 14 = 10 +4 [scale]
Touch AC: 10
Flat-footed: 14
Initiative modifier: +0 = 0 [dexterity]
Fortitude save: +2 = 0 [base] +2 [constitution]
Reflex save: +0 = 0 [base]
Will save: +1 = 2 [base] -1 [wisdom]
Attack (handheld): +2 = 0 [base] +2 [strength]
Attack (unarmed): +2 = 0 [base] +2 [strength]
Attack (missile): +0 = 0 [base]
Grapple check: +2 = 0 [base] +2 [strength]
Light load: 58 lb. or less
Medium load: 59-116 lb.
Heavy load: 117-175 lb.
Lift over head: 175 lb.
Lift off ground: 350 lb.
Push or drag: 875 lb.
Languages: Common Dwarven Halfling
Morningstar [1d8, crit x2, 6 lb, one-handed, bludgeoning]
Scale mail [medium; +4 AC; max dex +3; check penalty -4; 30 lb.]
Feats:
Armor Proficiency (medium)
Battle Caster
Skill Name Key Skill Ability Ranks Misc.
Ability Modifier Modifier Modifier
Appraise Int 2 = +2
Balance Dex* 0 = +0
Bluff Cha 2 = +2
Climb Str* 2 = +2
Concentration Con 6 = +2 +4
Diplomacy Cha 6 = +2 +4
Disguise Cha 2 = +2
Escape Artist Dex* 0 = +0
Forgery Int 2 = +2
Gather Info Cha 2 = +2
Heal Wis -1 = -1
Hide Dex* 0 = +0
Intimidate Cha 2 = +2
Jump Str* -4 = +2 -6 [speed 20]
Know.(arcana) Int 6 = +2 +4
Listen Wis -1 = -1
Move Silently Dex* 0 = +0
Ride Dex 0 = +0
Search Int 2 = +2
Sense Motive Wis 3 = -1 +4
Spot Wis -1 = -1
Survival Wis -1 = -1
Swim Str** 2 = +2
Tumble Dex* 4 = +0 +4
Use Rope Dex 0 = +0
* = check penalty for wearing armor
Zero-level Warmage spells: 5 per day
First-level Warmage spells: 4 (3+1) per day
Human:
* Extra feat at first level (already included)
* Four extra skill points at first level (already included)
* One extra skill point at each additional level (already included)
Warmage:
* Core class from "Complete Arcane"
* Sorcerer-like, with limited spell choice focused on military applications
* A warmage has access to all spells on the warmage lists
* Add intelligence bonus to all spell hit point damage ("warmage edge")
* At levels 3, 6, 11, and 16, add an evocation spell to the repertoire
* At level 7, gains Sudden Empower feat
* At level 10, gains Sudden Enlarge feat
* At level 15, gains Sudden Widen feat
* At level 20, gains Sudden Maximize feat
* May wear light armor; at level 8, medium armor
* May bring a light shield
Level 1:
Class Warmage
HP rolled 6
Rashford Nailmond's Equipment:
Weapons / Armor / Shield (from above) 36 lb
Backpack 2 lb
Flint and steel 1 lb
Pouch x1
Rations (1 day) x2 2 lb
Sacks x1 1 lb
Torches x1 1 lb
Waterskins x1 4 lb
Spell component pouch 2 lb
_____
Total 49 lb

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.