Let's talk about the odd Specialties. Unlike the other these are mostly containers for two kinds of feats: Extra Skill and Extra HD.
They do not offer a strong image. Unlike an archer carrying a bow, a necromancer usually dressed in black tossing around evil spells or a healer with her tools of trade, you cannot discern a Survivor or Jack at first glance.
The feats themselves are subcomplex compared to the other options. Other than Two-Weapon Defence, none of the example feats offers a plain bonus.
Unlike the other Specialties Survivor and Jack do not encourage staying with them. The benefit offered by Skill Training or Toughness does not broaden, when you take it again.
I suggest a thorough revision of these Specialties. For example, Skill Training and Toughness could read: "Whenever you take another feat from this theme, you gain another skill/HD." And then there would be other feats increasing different aspects of competence and survivability.
They do not offer a strong image. Unlike an archer carrying a bow, a necromancer usually dressed in black tossing around evil spells or a healer with her tools of trade, you cannot discern a Survivor or Jack at first glance.
The feats themselves are subcomplex compared to the other options. Other than Two-Weapon Defence, none of the example feats offers a plain bonus.
Unlike the other Specialties Survivor and Jack do not encourage staying with them. The benefit offered by Skill Training or Toughness does not broaden, when you take it again.
I suggest a thorough revision of these Specialties. For example, Skill Training and Toughness could read: "Whenever you take another feat from this theme, you gain another skill/HD." And then there would be other feats increasing different aspects of competence and survivability.