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Jack Vance, Dying Earth, and the Primer of Practical Magic

redkobold

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Any Jack Vance, Dying Earth Fans out there purchased the d20 Primer of Practical Magic by Pelgrane Press?

If anyone has purchased it or any other Dying Earth RPG stuff I would love to hear what they think.

After downloading the DERPG quick rules I did not feel the I would like the DERPG system because I am not quick on my feet and my vocabulary would be woefully inadequate to do the game justice the way it needs to be played but I am a big Jack Vance fan and am interested in picking up some of the non d20 supplements just for ideas and flavor.

For those of who are interested here are some links:

Home
http://www.bloggs.net/index.htm

Primer of Practical Magic description
http://www.bloggs.net/article5.htm

Products
http://www.bloggs.net/products.htm
 

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I started a thread on the D20 board to see if anyone had gotten it yet as well.

I ordered a copy from FRPGames & will let you know what I think once it gets here.

Hopefully it lives up to it's potential.
 

lyonstudio said:
Any Jack Vance, Dying Earth Fans out there purchased the d20 Primer of Practical Magic by Pelgrane Press?
I have not yet picked it up, but I suspect I will.

The product description:

Experience the wondours and subtle magic of the Dying Earth in your d20 game! Created by the estimable Jeanry Chandler, it is packed with spells, items and new classes, the Primer opens up new tactics for your magician. Use the Excellent Prismatic Spray, become a Diabolist, or manufacture creatures in your vats. Provides a subtle but distinct advantage to any magician in a 3rd or 3,5 Edition game. Requires the use of the Player's Handbook by Wizards of the Coast.

Not long ago, in an interview in the Excellent Prismatic Spray magazine, Gary Gygax described the profound influence that the work of Jack Vance had upon the original design and overall feel of Dungeons and Dragons™. For perhaps the first time since the very early days of that game, a new d20 sourcebook is being introduced, which draws heavily upon the influence of the realm of the Dying Earth.



The Primer of Practical Magic, represents a return to a darker, more eerie feel to role playing, to a time when the game wasn’t as polarized between pure good and pure evil, but had more moral gray areas. When a thief was a dubious individual who stole things for a living, not just a loner with an alternative lifestyle and a knack for picking locks. A time when a magician was someone you couldn’t always assume was a kindly old man or a stereotypical villain, but was likely to be something in between, yet always dangerous to annoy without good reason.

The Primer of Practical Magic hearkens to a time when players didn’t know all the spells in the rulebook yet, or all the monsters one could possibly encounter; a time before players argued about every rule, because they were still caught up in the mystery of the game. Toward this noble end of casting a shadow of renewed mystery over the d20 gaming experience, The Primer includes many features which the discerning gamer will appreciate.


Jack Vance’s Dying Earth novels such as The Eyes of the Overworld, Cugels Saga, The Dying Earth, and Rhialto The Marvelous. These spells are sometimes discreet in their effects, sometimes flashy and powerful, but always clever and amusing in their application. They range from the subtle, thinking magician’s cantrips and low-level charms, such as spells to calm a barking dog; put the smell of wine on a rivals breath; instantly clear the roadside dust from one’s garments; or cantrips to curdle a neighbors soup, or make a frog take on the temporary appearance of a beautiful maiden; through the unwholesome and dangerous summoning magic of the Diabolist, such as The Spell of the Ominous Enthusiast, which conjures forth a small blue demon which can perform any single task with the greatest of skill, but then demands and attempts to forcibly acquire the liver of its summoner as payment.

Finally, the Primer includes a few of the truly mighty spells which made the Magicians of the Dying Earth individuals to be both feared and respected: Phandaal’s Gyrator, The Evocation of Blue Havoc, The Charm of Forlorn Encystment, The Charm of the Omnipotent Sphere and the original Excellent Prismatic Spray (not to be confused with another spell with a similar name) are all mighty new weapons suitable the magical arsenals of the powerful magicians.

For those who always felt there should have been some element of danger and uncertainty to spellcasting, the Primer introduces an optional spell failure system, based on the system in the Dying Earth RPG ™. No longer is casting a spell automatic guarantee of its routine success. Rather, the outcome is a function of the power of the spell contrasted with the skill of the caster, and results can range from Dismal Failure to Illustrious Success. The latter may be an unexpected boon, while the former can cause dire consequences indeed, which is why inexperienced spell dabblers and hedge wizards should think twice before attempting to wield the more powerful arcane magical formulae found in this book. In addition to spells, there are numerous new magical items. Over 40 new Ioun Stones convey a variety of powers and skill effects, and dozens of other curious magic items fill the pages of the Primer. These again range from the very subtle, such as a sheath to wear over your tongue so that one can endure the most disgusting repasts without crying out or vomiting (and thus potentially offending the wrong person), or books containing insulting verses so scathing they can bring a strong man to his knees; through such powerful and useful artifacts as the ever lengthening rope; Laccodel’s Rune, which protects the wearer against nearly any form of caustic magic; Mieux’s Pantelloons which puff up to frustrate arrows or darts, and can allow the wearer to float away to safety; or the much feared Schiavona of Kavic which conveys superb fighting ability to even the most inept fencer.

Those players not satisfied with the magical creations of others can dabble with the manufacture of their own Vat Creatures, and through the medium of magic and living flesh, create anything from a comely concubine with whom to while away the twilight hours, to a burly and hirsute guard – beast to chase away uninvited solicitors.

Finally, The Primer includes three remarkable prestige classes for those interested in fully immersing themselves in the Dying Earth milieu. The Sharper is a con artist and a thief, whose natural abilities make it just as easy for her to earn a living taking down marks in any big city as creeping around in the wilderness on a foolhardy adventure. The Diabolist is that rather scary individual who specializes in the control, banishment, and / or binding of Demons and creatures from the outer planes. Thanks to the invaluable contributions of Ian Thompson, The Primer includes several of the unique spells and abilities from the DERPG Demons of the Dying Earth book, from which are formed a deadly arsenal of abilities and skills for the formidable Diabolist. Finally, the mighty Arch-Magician class allows players to flex true magical muscles, and become the kind of character you thought of the first time you ever heard Black Sabbath’s ‘The Wizard’.

Not since Call of Cthulhu™ introduced the feel of Lovecraft to role playing games, has a genre as rich as the high fantasy world of Jack Vance’s Dying Earth been so accessible to d20 gamers. The Primer of Practical Magic, available soon from Pelgrane press, is sure to profoundly enrich the d20 experience, and hopefully it will be only the beginning.
 

This looks great!

But one thing is a bit unclear. Is this book meant to help d20 players set their campaigns in the Dying Earth setting (and to translate existing DE material into d20 terms), or introduce "Vancian" elements into their d20 (DnD) campaign? Or both?

And now if only Pelgrane Press turned their eyes towards Vance's Lyonesse novels...
 

I bought Pelgrane's Dying Earth RPG last year.
It is very well done, but is not a good fit for my group, so I have never run or played it - but I'd sure like to.
There is a mechanic in the game which on occasion requires players to speak in character, using their best approximation of Vance's flowery phrasing and immense vocabulary - the reward is XPs.
The sword-monkeys in my group said "no way, dude."

If your group has a majority of "master thespian" type players, then they ought to love the DE RPG.

This is the first I've heard of the d20 supplement. Automatically cool because it's derived from Vance, but probably not my personal cup o' tea.
 


Damn! I want it now! I just hope the editing is better than on that http://www.bloggs.net/article5.htm page.

"Jack Vance’s Dying Earth novels such as The Eyes of the Overworld, Cugels Saga, The Dying Earth, and Rhialto The Marvelous. These spells are sometimes discreet..."

Hello? Don't you think something's missing?
 

As much as I enjoyed the Dying Earth core rulebook, it makes sense to put out d20 supplements; I think you could go a long way toward a Dying Earth feel with just a few simple changes to D&D:
  • Remove all spellcasters except Wizards.
  • Allow Bluff and Diplomacy to achieve much more than in a typical D&D game -- and let them work on PCs.
  • Add Fumbles. Lots of Fumbles.
  • Elicit erudite prose from your players.
  • Introduce elaborate costumes, gourmet delicacies, etc.
 

It looks very cool but $30.00 for 136 pages is pretty steep.

Here is the description from Amazon:

Book Description
The Primer is filled with extraordinary spells, items and new powers for the magicians in your campaign. Whether you wish to spin your enemies to death with Phandaal's Gyrator or control them like a puppet with Clambard's Rein of Long Nerves, the is the libram for your discerning wizard's library.
The Primer contains:

*Over 100 spells of all levels

*22 magic items including the Cloud of Knives,

*Rules for growing henchmen and creatures in magical vats

*New character classes including the fearsome Diabolist

*New magician feats

All these new powers find there way to you from the Dying Earth RPG, but you don't need the Dying Earth RPG to use and appreciate the powerful sorcery within. The Primer has been carefully balanced and playtested to work with the latest rules and provides a subtle but distinct advantage to those who use it.

The Primer requires the use of the Dungeons and Dragons Player's Handbook published by Wizards of the Coast.



Growing henchman in vats is a pretty tempting reason to get it.
 

mmadsen said:
As much as I enjoyed the Dying Earth core rulebook, it makes sense to put out d20 supplements; I think you could go a long way toward a Dying Earth feel with just a few simple changes to D&D:
  • Remove all spellcasters except Wizards.
  • Allow Bluff and Diplomacy to achieve much more than in a typical D&D game -- and let them work on PCs.
  • Add Fumbles. Lots of Fumbles.
  • Elicit erudite prose from your players.
  • Introduce elaborate costumes, gourmet delicacies, etc.

It is with the acme of acuity and blandishment that you postulate such illuminative precepts; perforce: your post is a veritable nonpareil!
 

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