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General Tabletop Discussion
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James Introcaso talks about the Power Roll, a change to the MCDM resolution system.
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<blockquote data-quote="Willie the Duck" data-source="post: 9283846" data-attributes="member: 6799660"><p>An issue is a broad topic. To be clear, it absolutely, flatly, unflinchingly is not an issue on a legal, moral, uh... <em>'doing something wrong'</em> level. The grifting claim suggestion made above seems likely to be either 1) casual overreaction, or 2) becoming used to a specific way something is done and forgetting that it is the exception (to the point of finding the lack of it to be suspicious).</p><p></p><p>Whether it is 'an issue' in terms of positive to the net result, or pleasing the people who bought in, there could be. Note that some people voicing their displeasure are simply stating that this looks a little more likely that the end result will be something they won't be as pleased with. So, an issue the same way that your lotto number not coming up is (the far opposite of someone doing something wrong style issues). </p><p></p><p>There we go. This is helpful information. If this was specifically advertised as experience delivered, I get how this could have proceeded without things I would normally expect to be within the pitch. </p><p>Premise, setting, and expected playstyle are the few things I think you can solidly settle upon before the primary resolution system. Everything else, I feel is stuff you have to leave loose (or else risk having to loosen and re-tighted, I guess) until you have that at least relatively confident. Since that base mechanic is often the big-lift component that tells me that someone has more than just a nifty concept (which, honestly, are a dime a dozen; execution is the hard part), I would normally expect that as being part of the pitch. </p><p>If the entire model of the project is 'we are going to take you through that part,' then it makes sense. It is a trust-fall with Colville, and advertised as such.</p><p></p><p>In that case, the only critique I have is that, knowing that (and where we are in the process), mid-2025 seems awfully ambitious.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9283846, member: 6799660"] An issue is a broad topic. To be clear, it absolutely, flatly, unflinchingly is not an issue on a legal, moral, uh... [I]'doing something wrong'[/I] level. The grifting claim suggestion made above seems likely to be either 1) casual overreaction, or 2) becoming used to a specific way something is done and forgetting that it is the exception (to the point of finding the lack of it to be suspicious). Whether it is 'an issue' in terms of positive to the net result, or pleasing the people who bought in, there could be. Note that some people voicing their displeasure are simply stating that this looks a little more likely that the end result will be something they won't be as pleased with. So, an issue the same way that your lotto number not coming up is (the far opposite of someone doing something wrong style issues). There we go. This is helpful information. If this was specifically advertised as experience delivered, I get how this could have proceeded without things I would normally expect to be within the pitch. Premise, setting, and expected playstyle are the few things I think you can solidly settle upon before the primary resolution system. Everything else, I feel is stuff you have to leave loose (or else risk having to loosen and re-tighted, I guess) until you have that at least relatively confident. Since that base mechanic is often the big-lift component that tells me that someone has more than just a nifty concept (which, honestly, are a dime a dozen; execution is the hard part), I would normally expect that as being part of the pitch. If the entire model of the project is 'we are going to take you through that part,' then it makes sense. It is a trust-fall with Colville, and advertised as such. In that case, the only critique I have is that, knowing that (and where we are in the process), mid-2025 seems awfully ambitious. [/QUOTE]
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James Introcaso talks about the Power Roll, a change to the MCDM resolution system.
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