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James Introcaso talks about the Power Roll, a change to the MCDM resolution system.
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<blockquote data-quote="kenada" data-source="post: 9283895" data-attributes="member: 70468"><p>Seems like a pretty typical degrees of success system. Pathfinder 2e does something. My homebrew system, which also uses 2d6, does something similar¹. Probably a bunch of games do that.</p><p></p><p></p><p>I’d be more concerned if he weren’t willing to make changes when things aren’t working like they should. Sometimes something works in the small but starts having problems once you start integrating it more completely or try torun full games with it. AFAIK he’s not using another system as a base, so he’s having to find out these problems through iteration.</p><p></p><p>The other place I’d be concerned is if he were continually tweaking things in search of the perfect mechanic. I’ve had a one Kickstarters fail because they were too worried about perfection. At some point, you have to make the game and ship it. However, Matt Colville has been good about delivering in the past, so I’d be surprised if he fell into that trap.</p><p></p><p>[HR][/HR]</p><p><span style="font-size: 12px">[1]: I’m putting this out here as documentation, so I can point to it should people think I took it from MCDM RPG. I define degrees of success and use that, but I want to spell out the result ranges (in actions, spells, and specialties) because doing mental division to get the degree sucks and is slow.</span></p></blockquote><p></p>
[QUOTE="kenada, post: 9283895, member: 70468"] Seems like a pretty typical degrees of success system. Pathfinder 2e does something. My homebrew system, which also uses 2d6, does something similar¹. Probably a bunch of games do that. I’d be more concerned if he weren’t willing to make changes when things aren’t working like they should. Sometimes something works in the small but starts having problems once you start integrating it more completely or try torun full games with it. AFAIK he’s not using another system as a base, so he’s having to find out these problems through iteration. The other place I’d be concerned is if he were continually tweaking things in search of the perfect mechanic. I’ve had a one Kickstarters fail because they were too worried about perfection. At some point, you have to make the game and ship it. However, Matt Colville has been good about delivering in the past, so I’d be surprised if he fell into that trap. [HR][/HR] [SIZE=3][1]: I’m putting this out here as documentation, so I can point to it should people think I took it from MCDM RPG. I define degrees of success and use that, but I want to spell out the result ranges (in actions, spells, and specialties) because doing mental division to get the degree sucks and is slow.[/SIZE] [/QUOTE]
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James Introcaso talks about the Power Roll, a change to the MCDM resolution system.
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