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General Tabletop Discussion
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James Introcaso talks about the Power Roll, a change to the MCDM resolution system.
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<blockquote data-quote="Meech17" data-source="post: 9283940" data-attributes="member: 7044459"><p>I'm not sure. I can't view Twitch at work so I haven't gotten to watch the video. I think the crux of some peoples frustration is </p><p></p><p>"They originally said there was no to-hit roll! But now there is a to-hit roll!" </p><p></p><p>I'm not entirely sure if that's what happened however. From what I know of the project the whole goal in removing the to-hit roll was to avoid "wasted turns" </p><p></p><p><em>"You move your fighter in front of the Kobold, and swing your sword. You rolled a four, so you miss. Better luck next time. Maybe try coaching your dice while we go around the table."</em></p><p></p><p>The classes are all getting 4e style powers. So instead of making a basic attack, you get:</p><p></p><p><em>"You move your fighter in front of the Kobold, and use your Inspiring Smash! ability. Ooof you rolled a four. You don't do any damage with the smash, but you still get to inspire one of your comrades. Who are you choosing?"</em></p><p></p><p>This is all of course speculation. But I'm guessing the spirit of what they were trying to achieve with the no to-hit roll will likely be preserved. I saw this potentially being an issue. They had talked about having what seemed like a kind of convoluted system of damage vs armor/damage reduction. So its like stacking up all of these plusses versus the opponents negatives. After your tax forms were all filled out you'd get the resulting damage(Or none if it was all deflected somehow.) It seemed like a lot of book keeping that essentially resulted in having to roll to-hit anyway. (Sure you always hit, but if you don't hit well enough to get past your opponents damage reduction, it's kind of a miss, isn't it?) </p><p></p><p>I don't know. Like I said it's all speculation, and I'd love to see how close I got when I get to watch the video later. If I remember I'll come back and edit this.</p></blockquote><p></p>
[QUOTE="Meech17, post: 9283940, member: 7044459"] I'm not sure. I can't view Twitch at work so I haven't gotten to watch the video. I think the crux of some peoples frustration is "They originally said there was no to-hit roll! But now there is a to-hit roll!" I'm not entirely sure if that's what happened however. From what I know of the project the whole goal in removing the to-hit roll was to avoid "wasted turns" [I]"You move your fighter in front of the Kobold, and swing your sword. You rolled a four, so you miss. Better luck next time. Maybe try coaching your dice while we go around the table."[/I] The classes are all getting 4e style powers. So instead of making a basic attack, you get: [I]"You move your fighter in front of the Kobold, and use your Inspiring Smash! ability. Ooof you rolled a four. You don't do any damage with the smash, but you still get to inspire one of your comrades. Who are you choosing?"[/I] This is all of course speculation. But I'm guessing the spirit of what they were trying to achieve with the no to-hit roll will likely be preserved. I saw this potentially being an issue. They had talked about having what seemed like a kind of convoluted system of damage vs armor/damage reduction. So its like stacking up all of these plusses versus the opponents negatives. After your tax forms were all filled out you'd get the resulting damage(Or none if it was all deflected somehow.) It seemed like a lot of book keeping that essentially resulted in having to roll to-hit anyway. (Sure you always hit, but if you don't hit well enough to get past your opponents damage reduction, it's kind of a miss, isn't it?) I don't know. Like I said it's all speculation, and I'd love to see how close I got when I get to watch the video later. If I remember I'll come back and edit this. [/QUOTE]
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James Introcaso talks about the Power Roll, a change to the MCDM resolution system.
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