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General Tabletop Discussion
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James Introcaso talks about the Power Roll, a change to the MCDM resolution system.
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<blockquote data-quote="Epizarwin" data-source="post: 9283977" data-attributes="member: 7043594"><p>Hey first time poster, long term lurker.</p><p></p><p>I have to admit I haven't played those games so when I try to think of your example in relation to thebMCDM game it makes no sense. I think it's best if I just try to give some (made up) examples of how the abilities would work.</p><p></p><p>STAGGERING BLOW</p><p>Yada Yada description/target/etc</p><p>-7 : 3 damage, push 1</p><p>8-10 : 4 damage, push 2</p><p>11+ : 5 damage, push 3</p><p></p><p>So if you roll 2d6 + your might (2) and get 3+4+2 = 9 you would deal 4 damage and push the target 2 squares.</p><p></p><p>LUCKY STRIKE</p><p>Yada Yada description/target/etc</p><p>-7 : 3 damage</p><p>8-10 : 5 damage</p><p>11+ : 11 damage</p><p></p><p>Just more damage, try to get some edges to pump up your chances.</p><p></p><p>TERROR CONTAGEON</p><p>Yada Yada description/target/etc</p><p>-7 : 2 damage, 1 Bane, 1 target</p><p>8-10 : 2 damage, 1 Bane, 2 targets</p><p>11+ : 4 damage, 2 Bane, 3 targets</p><p></p><p>Infect more people with banes but has relatively flat damage.</p><p></p><p></p><p>Basically every ability has its own little chart telling you how your power roll translates into kickassery. The goal was to keep the 2d6 which people liked, but have variability in damage output. This also maintains the critical on double 6s. Edges mean you get more d6bto roll and pick the highest so also increases your chance to crit.</p><p></p><p>Anyway, wrote all of this on my phone and now I have to get this marker off my screen.</p></blockquote><p></p>
[QUOTE="Epizarwin, post: 9283977, member: 7043594"] Hey first time poster, long term lurker. I have to admit I haven't played those games so when I try to think of your example in relation to thebMCDM game it makes no sense. I think it's best if I just try to give some (made up) examples of how the abilities would work. STAGGERING BLOW Yada Yada description/target/etc -7 : 3 damage, push 1 8-10 : 4 damage, push 2 11+ : 5 damage, push 3 So if you roll 2d6 + your might (2) and get 3+4+2 = 9 you would deal 4 damage and push the target 2 squares. LUCKY STRIKE Yada Yada description/target/etc -7 : 3 damage 8-10 : 5 damage 11+ : 11 damage Just more damage, try to get some edges to pump up your chances. TERROR CONTAGEON Yada Yada description/target/etc -7 : 2 damage, 1 Bane, 1 target 8-10 : 2 damage, 1 Bane, 2 targets 11+ : 4 damage, 2 Bane, 3 targets Infect more people with banes but has relatively flat damage. Basically every ability has its own little chart telling you how your power roll translates into kickassery. The goal was to keep the 2d6 which people liked, but have variability in damage output. This also maintains the critical on double 6s. Edges mean you get more d6bto roll and pick the highest so also increases your chance to crit. Anyway, wrote all of this on my phone and now I have to get this marker off my screen. [/QUOTE]
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James Introcaso talks about the Power Roll, a change to the MCDM resolution system.
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