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WotC James Wyatt is on the Dungeons & Dragons Team Again


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Dausuul

Legend
Reviewing Wyatt's work... he's done a lot of stuff on D&D going back to 2001, but his largest contributions were in the 4E era. He was part of the core development team that created 4E, and played a big role in the sweeping overhaul of D&D lore that produced the World Axis cosmology (among other things).

I had mixed feelings about 4E mechanically, but there were a number of things it did well that I wish 5E did a little better. And on the lore front, I consider 4E to be an unqualified success--ironic, given that one of the knocks against 4E was how it disconnected lore from mechanics! They created this amazing evocative world (far better than the Great Wheel IMO), and then they put it into a system that held it at arm's length and treated it as disposable flavor text.

I'd love to see all that 4E lore revived and given a 5E treatment, perhaps as a stand-alone setting book. That probably isn't what Wyatt is working on, but if it is, I'll buy it in a heartbeat.
 


Reviewing Wyatt's work... he's done a lot of stuff on D&D going back to 2001, but his largest contributions were in the 4E era. He was part of the core development team that created 4E, and played a big role in the sweeping overhaul of D&D lore that produced the World Axis cosmology (among other things).

I had mixed feelings about 4E mechanically, but there were a number of things it did well that I wish 5E did a little better. And on the lore front, I consider 4E to be an unqualified success--ironic, given that one of the knocks against 4E was how it made lore take a back seat to mechanics! But the World Axis was a huge improvement on the Great Wheel IMO.

I'd love to see all that 4E lore revived and given a 5E treatment, perhaps as a stand-alone setting book. That probably isn't what Wyatt is working on, but if it is, I'll buy that in a heartbeat.
If I'm not mistakenhe had a lot of influence in 3.5 eberron too. His return is probably a good thing
edit: James Wyatt is not Wayne Reynolds so probably not so much art influence. I had my eberron>mtg>d&d names mixed
 
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Parmandur

Book-Friend
Reviewing Wyatt's work... he's done a lot of stuff on D&D going back to 2001, but his largest contributions were in the 4E era. He was part of the core development team that created 4E, and played a big role in the sweeping overhaul of D&D lore that produced the World Axis cosmology (among other things).

I had mixed feelings about 4E mechanically, but there were a number of things it did well that I wish 5E did a little better. And on the lore front, I consider 4E to be an unqualified success--ironic, given that one of the knocks against 4E was how it made lore take a back seat to mechanics! But the World Axis was a huge improvement on the Great Wheel IMO.

I'd love to see all that 4E lore revived and given a 5E treatment, perhaps as a stand-alone setting book. That probably isn't what Wyatt is working on, but if it is, I'll buy that in a heartbeat.
He was also part of the 5E design team, and was the main writer on the DMG. He also did the Lore Bible that underscored the 5E Monster Manual.
 


You are not mistaken: he was part of the 5E Eberron book team, as well, which was billed as the original 3.5 Eberron gang getting back together (Keith Baker, James Wyatt and Chris Perkins).
Yea Keith seems to mention him a lot talking about those days so I dunno if it's more than justhis art & to what degree
 


Parmandur

Book-Friend
Yea Keith seems to mention him a lot talking about those days so I dunno if it's more than justhis art & to what degree
He was one of the writers of the main Campaign book:

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Hatmatter

Laws of Mordenkainen, Elminster, & Fistandantilus
After he finished writing the 5E Dungeon Master's Guide in 2015, James Wyatt transferred internally to the Magic: the Gathering team. It seems that he is back on the D&D design team now:


[Edited out HTML from post; note that the boards don't support HTML posts - Morrus]
Thanks for posting this, Parmandur, it is always nice to know who is working on the books. I like listening to Wyatt speak about his designs and he seems to have a way of thinking that is clear and based on great concepts.
 


Parmandur

Book-Friend
I wonder if James Wyatt moving back to D&D has anything to do with WotC being "promoted" within Hasbro.
Just speculating, but he has worked on three big D&D books in the past three years, and the line of Magic the Gathering Art books he was working on seem to have changed direction. Seems fairly natural, particularly if the Magic and D&D teams are going to be collaborating more on world building (the latest Magic world, Kaldheim, seems like it was designed with D&D play in mind more than previous Magic Settings were).
 

Sonny

Adventurer
I wonder if James Wyatt moving back to D&D has anything to do with WotC being "promoted" within Hasbro.
I was thinking that him and Mike Mearls working on D&D again is a bigger indicator that 6e is being looked at.

But then again, maybe he was just tired of working on Magic and wanted to work on RPGs again.
 


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