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James Wyatt is on the Dungeons & Dragons Team Again
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<blockquote data-quote="Emerikol" data-source="post: 8220655" data-attributes="member: 6698278"><p>I agree with this take. I preferred the design approach of 3e. I would have preferred they take 3e and simplify and streamline it. So some of the things they did in 5e were good. I also think a lot of the complexity of 3e could have been put in optional rules. So optional feats was a great idea. I like some crunch but having a simple option is a good thing. </p><p></p><p>My big issues with both 4e and 5e was there assumptions about what they needed to do with healing and their use of dissociative mechanics. If these two things had been avoided as at least a reasonable option day one, I'd have been happy. Now. Could I houserule it? Of course but I can also house rule other things. At first, I thought they were going to offer a fighter for people like me and another for people who preferred a more powers based fighter. Sadly they still put stuff in the base class that was unacceptable. I didn't have to have every class meet my needs. I could easily have accepted one fighter type, one magic using type (vancian preferably), one cleric, and one rogue. If I had one each of those I can throw every other class away and still play the game if necessary.</p><p></p><p>But...having said that, I've come to realize that a lot of people are out there making games that are intended for me. I'm enjoying ACKS a lot and I like C&C a good bit. 5e is wildly popular so they obviously did a good job hitting their target market. Live and let live at this point.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8220655, member: 6698278"] I agree with this take. I preferred the design approach of 3e. I would have preferred they take 3e and simplify and streamline it. So some of the things they did in 5e were good. I also think a lot of the complexity of 3e could have been put in optional rules. So optional feats was a great idea. I like some crunch but having a simple option is a good thing. My big issues with both 4e and 5e was there assumptions about what they needed to do with healing and their use of dissociative mechanics. If these two things had been avoided as at least a reasonable option day one, I'd have been happy. Now. Could I houserule it? Of course but I can also house rule other things. At first, I thought they were going to offer a fighter for people like me and another for people who preferred a more powers based fighter. Sadly they still put stuff in the base class that was unacceptable. I didn't have to have every class meet my needs. I could easily have accepted one fighter type, one magic using type (vancian preferably), one cleric, and one rogue. If I had one each of those I can throw every other class away and still play the game if necessary. But...having said that, I've come to realize that a lot of people are out there making games that are intended for me. I'm enjoying ACKS a lot and I like C&C a good bit. 5e is wildly popular so they obviously did a good job hitting their target market. Live and let live at this point. [/QUOTE]
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