Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
James Wyatt is on the Dungeons & Dragons Team Again
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dave2008" data-source="post: 8220675" data-attributes="member: 83242"><p>I posted this in another thread recently, but there are a lot of things you can do. Not including class specific actions, the general actions available on your turn are below. (Also, Feats give you a lot more combat options. The Martial Adept feat alone can give any character access to two maneuvers.). I hope this helps!</p><p></p><p><strong>Movement:</strong></p><p>Move up to your speed</p><p>Get up from prone</p><p>flank (optional flanking rule in DMG)</p><p></p><p><strong>Bonus Action:</strong></p><p>Cast a spell</p><p>Make an attack with an off-hand weapon</p><p>Use a class feature</p><p></p><p><strong>Action:</strong></p><p>Attack (class specific but many options here)</p><p>Cast a spell (class specific, but many options here)</p><p>Cleave through creatures (optional rule in DMG)</p><p>Dodge</p><p>Dash</p><p>Disengage</p><p>Disarm (optional rule in DMG)</p><p>Dodge</p><p>Escape</p><p>Grapple (an Attack action)</p><p>Help</p><p>Hide</p><p>Improvised Actions:</p><ul> <li data-xf-list-type="ul">Ability Checks (PHB)</li> <li data-xf-list-type="ul">Advantage and Disadvantage (DMG)</li> <li data-xf-list-type="ul">Damage severity by level (DMG)</li> <li data-xf-list-type="ul">Improvising damage (DMG)</li> <li data-xf-list-type="ul">Object Armor Class (DMG)</li> <li data-xf-list-type="ul">Object Hit Points (DMG)</li> <li data-xf-list-type="ul">Targets in areas of effect (DMG)</li> <li data-xf-list-type="ul">Typical Difficulty Classes (PHB & DMG)</li> <li data-xf-list-type="ul">Mob attacks (DMG)</li> <li data-xf-list-type="ul">Using Ability Scores (DMG)</li> </ul><p>Make an Ability / Skill Check</p><p>Mark (optional rule in DMG)</p><p>Overrun (optional rule in DMG)</p><p>Ready (an Action)</p><p>Search</p><p>Shove a creature</p><p>Shove Aside (optional rule in DMG)</p><p>Tumble (optional rule in DMG)</p><p>Use a class feature</p><p>Use an object</p><p></p><p><strong>Additional Optional Rules to review (DMG):</strong></p><p>Facing</p><p>Flanking</p><p>Lingering injuries</p><p>Massive Damage</p><p>Morale</p><p></p><p><strong>Additionally, advice on adjudicating actions:</strong></p><p>Some advice for <a href="https://www.dndbeyond.com/posts/203-fighting-dirty-cinematic-combat-stunts" target="_blank">Cinematic combat stunts</a> on D&D Beyond</p><p>Advice on <a href="https://slyflourish.com/improvising_combat_with_advantage.html" target="_blank">Improvised Actions</a> from Sly Flourish</p></blockquote><p></p>
[QUOTE="dave2008, post: 8220675, member: 83242"] I posted this in another thread recently, but there are a lot of things you can do. Not including class specific actions, the general actions available on your turn are below. (Also, Feats give you a lot more combat options. The Martial Adept feat alone can give any character access to two maneuvers.). I hope this helps! [B]Movement:[/B] Move up to your speed Get up from prone flank (optional flanking rule in DMG) [B]Bonus Action:[/B] Cast a spell Make an attack with an off-hand weapon Use a class feature [B]Action:[/B] Attack (class specific but many options here) Cast a spell (class specific, but many options here) Cleave through creatures (optional rule in DMG) Dodge Dash Disengage Disarm (optional rule in DMG) Dodge Escape Grapple (an Attack action) Help Hide Improvised Actions: [LIST] [*]Ability Checks (PHB) [*]Advantage and Disadvantage (DMG) [*]Damage severity by level (DMG) [*]Improvising damage (DMG) [*]Object Armor Class (DMG) [*]Object Hit Points (DMG) [*]Targets in areas of effect (DMG) [*]Typical Difficulty Classes (PHB & DMG) [*]Mob attacks (DMG) [*]Using Ability Scores (DMG) [/LIST] Make an Ability / Skill Check Mark (optional rule in DMG) Overrun (optional rule in DMG) Ready (an Action) Search Shove a creature Shove Aside (optional rule in DMG) Tumble (optional rule in DMG) Use a class feature Use an object [B]Additional Optional Rules to review (DMG):[/B] Facing Flanking Lingering injuries Massive Damage Morale [B]Additionally, advice on adjudicating actions:[/B] Some advice for [URL='https://www.dndbeyond.com/posts/203-fighting-dirty-cinematic-combat-stunts']Cinematic combat stunts[/URL] on D&D Beyond Advice on [URL='https://slyflourish.com/improvising_combat_with_advantage.html']Improvised Actions[/URL] from Sly Flourish [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
James Wyatt is on the Dungeons & Dragons Team Again
Top