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James Wyatt is on the Dungeons & Dragons Team Again
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<blockquote data-quote="Ruin Explorer" data-source="post: 8220824" data-attributes="member: 18"><p>I dunno if it needed quite that long, it's not a videogame and even those don't usually need 1-2 years of actual playtesting - I suspect six months would have done it, in terms of creating more "essentials"-like classes - TT RPG development is pretty rapid, but yeah later comments from the designers show they hadn't got as far with the design as they'd wanted to. Thus it's the rare TT RPG example of "kicked out the door" (albeit at least it was complete, just not where they wanted it to be). As an aside, I always feel like "shoved on stage" would be a better metaphor than kicked out the door for both computer games and other media examples - "kicked out the door" implies forgetting about something but that's rarely the case with games released before their time (at least in the last decade).</p><p></p><p>I mean the wishlist though is probably:</p><p></p><p>1) Productive rather the actively counter-productive marketing</p><p>2) OGL and a proper SRD</p><p>2a) Friendly/inclusionary attitude rather than adversarial/exclusionary attitude to 3PPs</p><p>3) Less of a push to digital</p><p>4) Give the game more time to develop before releasing it</p><p></p><p>And you know what? They seemed to learn almost all those lessons except 4, with 5E. 5E also has a "kicked out the door" vibe to some of the design elements. We know a lot more about the testing and stuff, but some bits of it's design <em>feel</em> even more unfinished than 4th felt. I'm looking at you particularly Hit Dice...</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8220824, member: 18"] I dunno if it needed quite that long, it's not a videogame and even those don't usually need 1-2 years of actual playtesting - I suspect six months would have done it, in terms of creating more "essentials"-like classes - TT RPG development is pretty rapid, but yeah later comments from the designers show they hadn't got as far with the design as they'd wanted to. Thus it's the rare TT RPG example of "kicked out the door" (albeit at least it was complete, just not where they wanted it to be). As an aside, I always feel like "shoved on stage" would be a better metaphor than kicked out the door for both computer games and other media examples - "kicked out the door" implies forgetting about something but that's rarely the case with games released before their time (at least in the last decade). I mean the wishlist though is probably: 1) Productive rather the actively counter-productive marketing 2) OGL and a proper SRD 2a) Friendly/inclusionary attitude rather than adversarial/exclusionary attitude to 3PPs 3) Less of a push to digital 4) Give the game more time to develop before releasing it And you know what? They seemed to learn almost all those lessons except 4, with 5E. 5E also has a "kicked out the door" vibe to some of the design elements. We know a lot more about the testing and stuff, but some bits of it's design [I]feel[/I] even more unfinished than 4th felt. I'm looking at you particularly Hit Dice... [/QUOTE]
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