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James Wyatt is on the Dungeons & Dragons Team Again
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<blockquote data-quote="Ruin Explorer" data-source="post: 8220868" data-attributes="member: 18"><p>Quite re: digital, like either get it right or chill out guys!</p><p></p><p>And yeah re: being outcompeted, I think that was part of it but it's like, if you, the designers of the game, can't compete on adventure quality, why damage the game itself by creating a situation where you don't get these high-quality adventures?</p><p></p><p>And 4E was a goddamn disaster adventure-wise, early on at least. It was so bad it kicked me back from sometimes running pre-gen stuff to full-on writing my own entire campaign. WotC's own ones were particularly appalling. I mean, yeah maybe they were hit by this "push out the door", but goddamn the problems with the first few are severe and constant. Keep on the Shadowfell and the follow-ups I mean - "half-baked" is generous. Boring, confusing, nonsensical. Sure a DM can fix them, but guess what? I can also "fix" an empty sheet of paper, and end up with something better than a "fixed" version of those first few.</p><p></p><p>So they clearly couldn't compete on quality, for whatever reason.</p><p></p><p>5E is a different story, it seems like WotC have put in a real and ongoing effort to make high-quality and desirable adventures for it themselves. Many of them are far from perfect, but the same was true of Paizo's stuff (though I dunno if Paizo was ever as frankly naughty as Dragon Heist in terms of failing to deliver), and there have been some real hits, and 3PP stuff has been good too.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8220868, member: 18"] Quite re: digital, like either get it right or chill out guys! And yeah re: being outcompeted, I think that was part of it but it's like, if you, the designers of the game, can't compete on adventure quality, why damage the game itself by creating a situation where you don't get these high-quality adventures? And 4E was a goddamn disaster adventure-wise, early on at least. It was so bad it kicked me back from sometimes running pre-gen stuff to full-on writing my own entire campaign. WotC's own ones were particularly appalling. I mean, yeah maybe they were hit by this "push out the door", but goddamn the problems with the first few are severe and constant. Keep on the Shadowfell and the follow-ups I mean - "half-baked" is generous. Boring, confusing, nonsensical. Sure a DM can fix them, but guess what? I can also "fix" an empty sheet of paper, and end up with something better than a "fixed" version of those first few. So they clearly couldn't compete on quality, for whatever reason. 5E is a different story, it seems like WotC have put in a real and ongoing effort to make high-quality and desirable adventures for it themselves. Many of them are far from perfect, but the same was true of Paizo's stuff (though I dunno if Paizo was ever as frankly naughty as Dragon Heist in terms of failing to deliver), and there have been some real hits, and 3PP stuff has been good too. [/QUOTE]
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James Wyatt is on the Dungeons & Dragons Team Again
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