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James Wyatt is on the Dungeons & Dragons Team Again
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<blockquote data-quote="Ruin Explorer" data-source="post: 8220879" data-attributes="member: 18"><p>I mean, that was bad, but for that even happen, even to be possible, you need to have a really bad "all eggs in one basket" situation. A properly operating development studio, however small, should have "win the lottery" provisions (i.e. the positive spin on "hit by a bus") whereby if an employee is suddenly removed, they can keep going. I know this is something some* devs struggle with, but it's down the management/leadership to make sure it happens.</p><p></p><p>So this was classic Hasbro/WotC's "terrible digital decisions" which dominated their digital stuff of all non-MtG kinds (and even MtG a bit) from about 2002 to 2015 or so.</p><p></p><p>Even before that, too, they behind schedule and some of their plans were, frankly, outright unrealistic for 2008-2010. This was when the modern era of tablets and mobiles was only just emerging, and the landscape was very fluid. Which lead to some other bad decisions like "Let's use Silverlight for the DDI tools!". Yeah, because we want to support a novel standard which is already looking shake-y and only works on certain operating systems - not IIRC, Apple's OSes, which dominated the early smartphone and tablet market, and were also big in the laptop market.</p><p></p><p>* = There is a particular and somewhat common kind of person found in IT, networking, and software dev, who eithers considers themselves indispensable or wants to make sure they are, so either avoids or outright refuses to engage with this kind of planning/preparation, especially as it makes them easier to get rid of for performance/behaviour reasons (often the same people have reason to fear this... just sayin'), but management needs to be able to say "I don't care if you don't want to, you are required to." rather than being bro-club and saying "Yeah whatever duuude, you do you, high-five!".</p><p></p><p>(Complete aside: the most shocking thing in my goddamn life was when I came into a serious work environment - initially IT - and found out I was actually more professional/reliable/sensible than is common, not "way less" on all three as I had assumed from school/uni.)</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8220879, member: 18"] I mean, that was bad, but for that even happen, even to be possible, you need to have a really bad "all eggs in one basket" situation. A properly operating development studio, however small, should have "win the lottery" provisions (i.e. the positive spin on "hit by a bus") whereby if an employee is suddenly removed, they can keep going. I know this is something some* devs struggle with, but it's down the management/leadership to make sure it happens. So this was classic Hasbro/WotC's "terrible digital decisions" which dominated their digital stuff of all non-MtG kinds (and even MtG a bit) from about 2002 to 2015 or so. Even before that, too, they behind schedule and some of their plans were, frankly, outright unrealistic for 2008-2010. This was when the modern era of tablets and mobiles was only just emerging, and the landscape was very fluid. Which lead to some other bad decisions like "Let's use Silverlight for the DDI tools!". Yeah, because we want to support a novel standard which is already looking shake-y and only works on certain operating systems - not IIRC, Apple's OSes, which dominated the early smartphone and tablet market, and were also big in the laptop market. * = There is a particular and somewhat common kind of person found in IT, networking, and software dev, who eithers considers themselves indispensable or wants to make sure they are, so either avoids or outright refuses to engage with this kind of planning/preparation, especially as it makes them easier to get rid of for performance/behaviour reasons (often the same people have reason to fear this... just sayin'), but management needs to be able to say "I don't care if you don't want to, you are required to." rather than being bro-club and saying "Yeah whatever duuude, you do you, high-five!". (Complete aside: the most shocking thing in my goddamn life was when I came into a serious work environment - initially IT - and found out I was actually more professional/reliable/sensible than is common, not "way less" on all three as I had assumed from school/uni.) [/QUOTE]
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