James Wyatt - Story Team


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EricNoah said:
Making race matter a little more in your character's abilities (if you want it to) -- so that two dwarf fighters might be quite different from each other (one could be "a lot o' dwarf" while the other is "a lot o' fighter") for example. http://www.wizards.com/default.asp?x=dnd/drdd/20070816a


I'm not sure if I am going to like that. I defintiely can, since I loved it in the old boxed sets, where race was your class, but I am concerned that it will make races so malleable that they aren't truly races anymore.

I suppose the context within which it is presented can help me like it better.

He does close with saying the idea went through a lot of changes, and most of the racial stuff still starts at first level, so i will definitely have to wait and see.
 


About the Author

James Wyatt is the Lead Story Designer for D&D and one of the lead designers of D&D 4th Edition.

I have seen him elsewhere refered to as leading the "story team." I think we're trying to wrap our heads around what that means for 4th edition.
 

EricNoah said:
I have seen him elsewhere refered to as leading the "story team." I think we're trying to wrap our heads around what that means for 4th edition.

I think it means he got this job. :)

Weird, cause I don't seen Greg's name on the 4E team. He must have been sacked.
 

Y'know what would be cool. If there were hidden plots in the rulebook for 4e.

Hear me out.

WOTC's other big RpG "Everway" came with a setting that involved mutiple worlds. And a 36 card fate deck.

There happened to be 71 worlds connected to the main world of everway.

Nothing was said explicitly, but you could guess that there was a relationship between the 72 possible fate cards (each card had a regular and reversed meaning) and the worlds of Everway, and what the "missing" card might be.

Back when 3.0 was released and Grummsh was Lawful Evil and orcs had just been changed to CE, (which was a typo) I thought it was a provocative unmentioned story. "Why is the Lawful god of orcs saddled with chaotic worshipers. What is he gonna do about that? Do they chafe under his decrees?" Lots of plot hints.

Eberron has a bit of that, with the undeveloped Mark of Death and the 13...no, 12 theme that runs through things. Put that in the core rules. Its one of the reasons Greyhawk fans have been fans for these years. "Are Tzagy, Xagy, Zagyg and Xag all related? Somehow? How?"

Do something like giving tieflings a power no actual fiend has. Then the question of their origins becomes a deep mystery.
 

heirodule said:
Do something like giving tieflings a power no actual fiend has. Then the question of their origins becomes a deep mystery.

Problem with that is you'd probably have a million people bashign the fact that "it makes no sense..." instead of using it as a plot point...
 



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