Thanks, I'm glad they're enjoyableThese play reports are always fun to read. It looks like your group is having a real good time.
ThanksThat's definitely the most creative use of a chess game I have seen in a D&D adventure. You certainly breathed new life into that trope, [MENTION=37609]Jameson[/MENTION] Courage!![]()
Damn. Depressing, haha.Agreed. It is, without doubt, the worst part of 4E
I'm using Inherent Bonuses, so I'm not overly concerned about them getting their next Plus on time. The thing is, that means that I can either get them their next Plus (not that exciting... usually just slightly better on a crit for weapons, or a marginally better increase on another magic item), or I can get them an entirely new ability that they have to track (a new magic item). They already have abilities they never, ever use. Sure, sometimes something new will scream "THIS" for one of them, and that's cool. That's inspirational. But the rest of the time?The first items my PCs get between levels 1-3 are all +2 items and, ideally, they're the min-maxed item for their character builder. Hit level 8? It becomes +3.
Yeah, I like to hand these out, too. Other consumables haven't been used, but these are useful, easy to pick, and used by my players. They're a good choice to hand out.and healing potions on a regular basis so that they normally start each session with three
My players are invested in my story, too, and they always have been (every player, in every campaign, going back since I started GMing over ten years ago). So I don't worry about it too much. At the same time, I'm trying to run 4e pretty close to RAW, and after 10 levels, treasure is starting to wear on me. I think I know what I'm going to do, but we'll see tomorrow.I'm fortunate that the players are more invested in their characters and the story so I can run it like this. And it saves me a tonne of work.
I'm sure it'll be just as easy. I've played with players younger than me (I'm 29), and I'm close to the cusp of the MMORPG generation. Definitely grew up with video games in my house, and loved RPGs since forever (CRPG or TTRPG). Some of my players are more into MMORPGs than others (the oldest guy in my 4e group, who plays the dwarven Knight, is the most into MMORPGs, and before 4e, he hadn't played since 1e).I've got a new campaign with new players and I am planning to do much the same thing, but I am not sure if it is going to work with the MMORPG generation!![]()
Oof, that sounds rough... Gaming is good for the wallet, if you want it to be, though. Buy a book, buy some dice, play for years.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.