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Jasper DMs Call of the Netherdeep
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<blockquote data-quote="jasper" data-source="post: 8621998" data-attributes="member: 277"><p>Netherdeep Session 5</p><p></p><p>Gaisma Map</p><p></p><p>Fessuran 23 1300 To Fessuran 24 1000</p><p></p><p>PC Killed 0 Monsters Killed 52 Villains Captured 0 Villains Escaped 1</p><p></p><p>Start time 6:00 PM to 9:48 PM</p><p></p><p>Do not heal. Do not move. Shopping is allowed between session due to AL rules.</p><p></p><p>Gp 258 SP 2 CP 7</p><p></p><p>I had a strong group of six. Poppy Echo Knight 6. Gaisma Life Cleric 1, Dream Druid 5. Tarsim Cordinger Clockwork Sorcerer 4 Order Domain Cleric 1. Jundis Jonstar Cleric 1 Warlock 2 Sorcerer 3. Sir Oliver Untgat bear totem barbarian 6.</p><p></p><p>Team Living is the hall of flaming cauldrons. Toz approaches the brazier and his prom partner from monk academy appears and she is a flaming red hair. Ok. It is a living flame which takes the form of his former date. She bows to him and motions him to dance. He accepts. Tarsim becomes a wall flower and dashes toward the entrance. Poppy finds a corner and hides. Team Living will not admit who started the first brawl. But Toz is scoring he is dancing with two and then three flaming hot chicks who don’t care he is stomping on their toes. (Performance check never broke a ten.) Poppy and Tarsim are losing the fight with one flaming red hair when Tarsim tosses sweet tea on two of Toz’s date. Just as Tarsim is about to get a super wedgie and swirly from hell he breaks the stained-glass window at the end of hall. The music stops. The dancers disappear and the exit ladder is revealed.</p><p></p><p>Meanwhile team dead figures out what to do with the blood cross donation and are slowly walking down the stairs. Both stop on the new Gaisma level and enter. (Group wanted me to expand the dungeon and a little bit more combat. So, using the suggestions from the book this became a heavy combat level. I should have included some role play rooms. Well live and learn.)</p><p></p><p>The group meets in a zipper formation while they beat up some shadow demons. During the night they murder Pebbles and Bam Bam and other demons and monsters and gets lots of loot. They take a long rest and take the tunnel less travelled. Sir Oliver suddenly remembers to summon his quasit during breakfast so they have an advance scout.</p><p></p><p>Quasit, “One dead dwarf killed by a demon. Second dead dwarf. Third dead dwarf. Fourth dead dwarf. Fifth dead dwarf. Sixth dead dwarf. Seventh dead dwarf. Eighth dead dwarf. Ninth dead dwarf. Tenth dead dwarf. Eleventh dead dwarf. Twelfth dead dwarf. Thirteenth dead dwarf. One dead halfling also kill by demon. Some about a fly on the wall.”</p><p></p><p>Gaisma screams and jumps halfway out the hallway. “Run away. Bad dreams. Bad Dreams. I mean I had a bad dream that we should not open that door.” With that Team Mayhem flees toward the landing and starts down to the basement.</p><p></p><p>End of session 345.</p></blockquote><p></p>
[QUOTE="jasper, post: 8621998, member: 277"] Netherdeep Session 5 Gaisma Map Fessuran 23 1300 To Fessuran 24 1000 PC Killed 0 Monsters Killed 52 Villains Captured 0 Villains Escaped 1 Start time 6:00 PM to 9:48 PM Do not heal. Do not move. Shopping is allowed between session due to AL rules. Gp 258 SP 2 CP 7 I had a strong group of six. Poppy Echo Knight 6. Gaisma Life Cleric 1, Dream Druid 5. Tarsim Cordinger Clockwork Sorcerer 4 Order Domain Cleric 1. Jundis Jonstar Cleric 1 Warlock 2 Sorcerer 3. Sir Oliver Untgat bear totem barbarian 6. Team Living is the hall of flaming cauldrons. Toz approaches the brazier and his prom partner from monk academy appears and she is a flaming red hair. Ok. It is a living flame which takes the form of his former date. She bows to him and motions him to dance. He accepts. Tarsim becomes a wall flower and dashes toward the entrance. Poppy finds a corner and hides. Team Living will not admit who started the first brawl. But Toz is scoring he is dancing with two and then three flaming hot chicks who don’t care he is stomping on their toes. (Performance check never broke a ten.) Poppy and Tarsim are losing the fight with one flaming red hair when Tarsim tosses sweet tea on two of Toz’s date. Just as Tarsim is about to get a super wedgie and swirly from hell he breaks the stained-glass window at the end of hall. The music stops. The dancers disappear and the exit ladder is revealed. Meanwhile team dead figures out what to do with the blood cross donation and are slowly walking down the stairs. Both stop on the new Gaisma level and enter. (Group wanted me to expand the dungeon and a little bit more combat. So, using the suggestions from the book this became a heavy combat level. I should have included some role play rooms. Well live and learn.) The group meets in a zipper formation while they beat up some shadow demons. During the night they murder Pebbles and Bam Bam and other demons and monsters and gets lots of loot. They take a long rest and take the tunnel less travelled. Sir Oliver suddenly remembers to summon his quasit during breakfast so they have an advance scout. Quasit, “One dead dwarf killed by a demon. Second dead dwarf. Third dead dwarf. Fourth dead dwarf. Fifth dead dwarf. Sixth dead dwarf. Seventh dead dwarf. Eighth dead dwarf. Ninth dead dwarf. Tenth dead dwarf. Eleventh dead dwarf. Twelfth dead dwarf. Thirteenth dead dwarf. One dead halfling also kill by demon. Some about a fly on the wall.” Gaisma screams and jumps halfway out the hallway. “Run away. Bad dreams. Bad Dreams. I mean I had a bad dream that we should not open that door.” With that Team Mayhem flees toward the landing and starts down to the basement. End of session 345. [/QUOTE]
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