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Jasper DMs Call of the Netherdeep
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<blockquote data-quote="jasper" data-source="post: 8642189" data-attributes="member: 277"><p>Netherdeep Session 9</p><p></p><p>Flower Power</p><p></p><p>Quen’pillar 6 0700 to Quen’pillar 9 0700</p><p></p><p>PC Killed 0 Monsters Killed 57 Villains Captured 0 Villains Escaped 7</p><p></p><p>Start time 6:00 PM End Time 9:33 PM</p><p></p><p>600 GP each. No down time and no level.</p><p></p><p>I had an average of five. Tarsim Cordinger Cleric 1 Clockwork Sorcerer 6. Gaisma Life Domain Cleric 1 Moon Druid 6. Poppy Echo Knight 7. Toz Twilight Cleric 1 Shadow Monk 6. Sir Oliver Untgat Barbarian 7.</p><p></p><p>Iwo Zalarre asks the group to met him just after breakfast. Zalarre, “We suspect a local baker in the River District is dealing with illegal magic items. His name is Kruuk. He is next to Sammy’s Sandwich Shop. But we need proof before we turn him over to the Hands of Ord. Do not kill him or destroy his shop. Unlike, Team Ayo did on a mission.”</p><p></p><p>The group walks to the River District and the humidity climbs into the high forties. The group scopes out Old Man Kruuk’s Bakery. The smell of bake goods and fresh river water washes over the group. The shop is busy with the morning office crowd, In the rear of the building a construction crew is slowly removing a fallen tree. Two workers and two supervisors watch the group. Entering the shop, they met Poppy who is buying “I am sorry” cupcakes for Team Ayo. The group talks and talks and talks while ordering the cheap part of the menu. Oliver and Gaisma smell something. The group leaves.</p><p></p><p>Gaisma, “Did anyone smell mold and mildew?”</p><p></p><p>Oliver, “I did. From the baking area.”</p><p></p><p>A mass of bake goods are tossed into the river. Toz, “My dark chocolate bagel is okay.” The group wander around the district for an hour before settling across the street at Sammy’s. After about four hours Toz leaves to use the outhouse. As he does his business, he sweat suddenly sours. He starts having a nightmare of his parents’ death, but it is not how it actually happen.</p><p></p><p>Voice, “I killed your parents and will gladly kill you.” Suddenly the sour sweat pours from his body. His smell overwhelms the outhouse. He dashes from the bathroom and dives into the river canal. A dozen or so dead fish float to the surface. The group see Toz flee in terror from something rush out of the sandwich shop. They catch him returning.</p><p></p><p>George, “Hey idiot. Damn foreigners. You can bath in the local spa and shower. It two blocks down and one to right. Tell them George sends you.” As Toz talks about his daymare, suddenly Tarsim, and Poppy become sick to their stomach. She reaches for her waterskin and finds the water has pond scum on it. All the adventurers waterskin has turned sour. Sammy is griping and closing his shop as his water has turned soured too. Sammy and Team Mayhem accuse each other but before the Hands of Ord gets called Gaisma casts create water into the den mother pot. It starts to scum over but the spell works. Toz decides he needs the spa treatment. After a refreshing treatment, the group returns to scope out the bakery. Oliver helps the construction crew with the fallen tree. Kruuk is well liked but he closes his shop exact at six and one minute after six you are out of luck.</p><p></p><p>Night falls and the group has a plan. Gaisma morphs into a mouse and enters the bakery. The kitchen would get Kruuk shut down if there was a health department. She makes her way to the back having to drop her wild shape. She opens the back door. The back room is full of cheap illegal goods, and stolen items. A Silence spell is casted to keep the search noises down. Oliver finds a fake crate which flips open to reveal a lockbox. Breaking the lockbox open, Oliver and Poppy are sprayed with poison and a short sword with red veins is discovered. Suddenly a lantern light beams into the room. Kruuk and a gnome are standing in the hallway door. Oliver morphs into werebear form and charges the gnome. Darkness goes up.</p><p></p><p>Oliver is nearly killed due to Ashann’s psychic powers. Some quick healing and a quick beating later, the gnome is captured by Kruuk has fled. Securing the gnome, they smuggle him to the Temple of the Mentor.</p><p></p><p>Zalarre congratulates the group. He pays them and lets them keep the loot. The Cobol Soul will turn over the gnome to the Hands of Ord and tell them about the bakery.</p><p></p><p>The next day Team Ayo contacts poppy about a job they can cover. The Allegiance of Allsight then the Life Dome in the River district has an opening into the undercity. The Life Dome is the water treatment plant for the city. The group gets passes to talk with Carliale the supervisor who gives them a tour. Gaisma does see some sediment floating to the surface as she goes to change into a croc, two invisible stalkers hop out the water and try to kill her. The party puts down the stalker not so quickly. And the sediment floating to the surface was a trap. Carliale thinks it was a false flag clue either from the Vermillion Dream or Sentinels of Memory. (Note DM made a mistake and missed it was a false clue.)</p><p></p><p>The group does a quick shopping trip. And are hearing rumors of the pawn shop being destroyed by a huge red elephant. The next morning, they are approached by an elegant, dressed man.</p><p></p><p>Jersey, “You don’t mind I if join you. I thought not. It has come to my attention that your team help destroy of the favorite tourist spots and well know pawn shop. Well accidents do happen, but the woman of the shop would like a gift to show that you are sorry about you destroying the business. You are sorry. She wants a golden lily for the palace gardens. It is in the center fountain. I suggest you guys go in after dark as too many visitors, gardeners, and guards are present during the day.” He straights Oliver’s bear cape and leaves. Oliver finds a silk veil tucked underneath his collar.</p><p></p><p>The group checks out the gardens and the center fountain does have some floating water lilies and a golden lily at the top of the fountain. Various plans are thought of driving the DM up the wall. Finally, a great plan is created. It involves Invisibility, Pass without a Trace, Darkness, and the shadow monk. The job is pulled off within two minutes with only one alarm being given. The group walks towards the Suncut Bazaar. Thinking it maybe a trap, they get Oliver’s quasit to deliver the flower.</p><p></p><p>Jersey is smoking a cigar waiting at a small table in the ruins of the Bone Garden pawn shop. The flower drops onto the table. “WHAT. IS. THIS. The idiots. They stole the actual gold lily. I Told them.” He is interrupted by Team Ayo who presents them with a golden water lily from the fountain. “Ayo it seems some of your friends got the wrong idea. Please return this to the garden before the dragon finds out.”</p><p></p><p>Most of Team face palms</p><p></p><p>Note. The casino heist is next week. If someone wants to draw a three-floor casino floor plan with a vault in the center of the third floor feel free. I will only give you mission titles and very little information before hand because your pcs will not have advance notice of actual missions. The players have agreed to run some of Team Ayo to round out the group if we have more than one missing player.</p><p></p><p>End of Session 350.</p></blockquote><p></p>
[QUOTE="jasper, post: 8642189, member: 277"] Netherdeep Session 9 Flower Power Quen’pillar 6 0700 to Quen’pillar 9 0700 PC Killed 0 Monsters Killed 57 Villains Captured 0 Villains Escaped 7 Start time 6:00 PM End Time 9:33 PM 600 GP each. No down time and no level. I had an average of five. Tarsim Cordinger Cleric 1 Clockwork Sorcerer 6. Gaisma Life Domain Cleric 1 Moon Druid 6. Poppy Echo Knight 7. Toz Twilight Cleric 1 Shadow Monk 6. Sir Oliver Untgat Barbarian 7. Iwo Zalarre asks the group to met him just after breakfast. Zalarre, “We suspect a local baker in the River District is dealing with illegal magic items. His name is Kruuk. He is next to Sammy’s Sandwich Shop. But we need proof before we turn him over to the Hands of Ord. Do not kill him or destroy his shop. Unlike, Team Ayo did on a mission.” The group walks to the River District and the humidity climbs into the high forties. The group scopes out Old Man Kruuk’s Bakery. The smell of bake goods and fresh river water washes over the group. The shop is busy with the morning office crowd, In the rear of the building a construction crew is slowly removing a fallen tree. Two workers and two supervisors watch the group. Entering the shop, they met Poppy who is buying “I am sorry” cupcakes for Team Ayo. The group talks and talks and talks while ordering the cheap part of the menu. Oliver and Gaisma smell something. The group leaves. Gaisma, “Did anyone smell mold and mildew?” Oliver, “I did. From the baking area.” A mass of bake goods are tossed into the river. Toz, “My dark chocolate bagel is okay.” The group wander around the district for an hour before settling across the street at Sammy’s. After about four hours Toz leaves to use the outhouse. As he does his business, he sweat suddenly sours. He starts having a nightmare of his parents’ death, but it is not how it actually happen. Voice, “I killed your parents and will gladly kill you.” Suddenly the sour sweat pours from his body. His smell overwhelms the outhouse. He dashes from the bathroom and dives into the river canal. A dozen or so dead fish float to the surface. The group see Toz flee in terror from something rush out of the sandwich shop. They catch him returning. George, “Hey idiot. Damn foreigners. You can bath in the local spa and shower. It two blocks down and one to right. Tell them George sends you.” As Toz talks about his daymare, suddenly Tarsim, and Poppy become sick to their stomach. She reaches for her waterskin and finds the water has pond scum on it. All the adventurers waterskin has turned sour. Sammy is griping and closing his shop as his water has turned soured too. Sammy and Team Mayhem accuse each other but before the Hands of Ord gets called Gaisma casts create water into the den mother pot. It starts to scum over but the spell works. Toz decides he needs the spa treatment. After a refreshing treatment, the group returns to scope out the bakery. Oliver helps the construction crew with the fallen tree. Kruuk is well liked but he closes his shop exact at six and one minute after six you are out of luck. Night falls and the group has a plan. Gaisma morphs into a mouse and enters the bakery. The kitchen would get Kruuk shut down if there was a health department. She makes her way to the back having to drop her wild shape. She opens the back door. The back room is full of cheap illegal goods, and stolen items. A Silence spell is casted to keep the search noises down. Oliver finds a fake crate which flips open to reveal a lockbox. Breaking the lockbox open, Oliver and Poppy are sprayed with poison and a short sword with red veins is discovered. Suddenly a lantern light beams into the room. Kruuk and a gnome are standing in the hallway door. Oliver morphs into werebear form and charges the gnome. Darkness goes up. Oliver is nearly killed due to Ashann’s psychic powers. Some quick healing and a quick beating later, the gnome is captured by Kruuk has fled. Securing the gnome, they smuggle him to the Temple of the Mentor. Zalarre congratulates the group. He pays them and lets them keep the loot. The Cobol Soul will turn over the gnome to the Hands of Ord and tell them about the bakery. The next day Team Ayo contacts poppy about a job they can cover. The Allegiance of Allsight then the Life Dome in the River district has an opening into the undercity. The Life Dome is the water treatment plant for the city. The group gets passes to talk with Carliale the supervisor who gives them a tour. Gaisma does see some sediment floating to the surface as she goes to change into a croc, two invisible stalkers hop out the water and try to kill her. The party puts down the stalker not so quickly. And the sediment floating to the surface was a trap. Carliale thinks it was a false flag clue either from the Vermillion Dream or Sentinels of Memory. (Note DM made a mistake and missed it was a false clue.) The group does a quick shopping trip. And are hearing rumors of the pawn shop being destroyed by a huge red elephant. The next morning, they are approached by an elegant, dressed man. Jersey, “You don’t mind I if join you. I thought not. It has come to my attention that your team help destroy of the favorite tourist spots and well know pawn shop. Well accidents do happen, but the woman of the shop would like a gift to show that you are sorry about you destroying the business. You are sorry. She wants a golden lily for the palace gardens. It is in the center fountain. I suggest you guys go in after dark as too many visitors, gardeners, and guards are present during the day.” He straights Oliver’s bear cape and leaves. Oliver finds a silk veil tucked underneath his collar. The group checks out the gardens and the center fountain does have some floating water lilies and a golden lily at the top of the fountain. Various plans are thought of driving the DM up the wall. Finally, a great plan is created. It involves Invisibility, Pass without a Trace, Darkness, and the shadow monk. The job is pulled off within two minutes with only one alarm being given. The group walks towards the Suncut Bazaar. Thinking it maybe a trap, they get Oliver’s quasit to deliver the flower. Jersey is smoking a cigar waiting at a small table in the ruins of the Bone Garden pawn shop. The flower drops onto the table. “WHAT. IS. THIS. The idiots. They stole the actual gold lily. I Told them.” He is interrupted by Team Ayo who presents them with a golden water lily from the fountain. “Ayo it seems some of your friends got the wrong idea. Please return this to the garden before the dragon finds out.” Most of Team face palms Note. The casino heist is next week. If someone wants to draw a three-floor casino floor plan with a vault in the center of the third floor feel free. I will only give you mission titles and very little information before hand because your pcs will not have advance notice of actual missions. The players have agreed to run some of Team Ayo to round out the group if we have more than one missing player. End of Session 350. [/QUOTE]
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